Tuesday, December 12, 2017

Interviews to Watch Now

Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the Limitless Potential of Virtual Reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Matt Mazerolle talks about Elara, Foundry's new cloud-based service for post-production that centralises infrastructure, creative tools and pipeline during a Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Matt Mazerolle on Foundry’s Elara Cloud-based Service for Post-Production

Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi Retail Customer VR Solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine Applications for Enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Exploring the International Space Station with Magnopus CTO Lap Van Luu

Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamless integrate the cloud with in-house pipelines during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Conductor Technologies’ CEO Kevin Baillie on Cloud-based Workflows

Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamlessly integrate the cloud with in-house pipelines
Keith Maher on how VR Motion is helping both professional racers and consumers using disruptive VR technology during live a Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Motion’s Keith Maher on Enhancing Driver performance with VR

VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations
Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Julian Reyes on the HP Mars Home Planet Project

Julian Reyes, Director of VR/AR for Fusion Media Group talks about the HP Mars Home Planet project with Steve Waskul at SIGGRAPH 2017
Mr. McRee takes a look at the future of VR and the immersive room scale VR experiences that HTC VIVE is enabling today during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

The VR Experience with HTC VIVE’s J.B. McRee Jr.

HTC VIVE Senior Manager for Product and Developer Marketing, J.B. McRee Jr....
Vivid Vision CEO James Blaha on how VR can be utilized to improve vision for people with lazy eye during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Vivid Vision CEO James Blaha on Improving Eyesight with VR

Vivid Vision CEO James Blaha on how VR can be utilized to improve vision for people with lazy eye during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Firsthand Technology CEO Howard Rose on recent advances in VR in healthcare and how VR can help enhance people's lives during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Enhancing Lives with Firsthand Technology CEO Howard Rose

Firsthand Technology CEO Howard Rose on recent advances in VR in healthcare and how VR can help enhance people's lives during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Dr. Thomas McLaughlin, Motion Reality CEO on Immersive VR during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Immersive VR with Dr. Thomas McLaughlin, Motion Reality CEO

Motion Reality CEO Dr. Thomas McLaughlin on developing accurate, real-time human motion capture and simulation technologies.
Christopher Pitcher discusses creating impact through empathy and educational experiences that are entertaining along with a wide range of VR topics during a live Waskul.TV interview from the SIGGRAPH 2017 StudioXperience Broadcast Studio

Empact Labs’ Christopher Pitcher on Creating Impact Through Empathy

Christopher Pitcher is the Vision Realization Officer (aka CEO) of Empact Labs....
Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the Limitless Potential of Virtual Reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Matt Mazerolle talks about Elara, Foundry's new cloud-based service for post-production that centralises infrastructure, creative tools and pipeline during a Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Matt Mazerolle on Foundry’s Elara Cloud-based Service for Post-Production

Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi Retail Customer VR Solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships

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Today's Featured Interview

Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017
Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center

This Week's Featured Topic: VR

Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the Limitless Potential of Virtual Reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi Retail Customer VR Solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine Applications for Enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Exploring the International Space Station with Magnopus CTO Lap Van Luu

Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Keith Maher on how VR Motion is helping both professional racers and consumers using disruptive VR technology during live a Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Motion’s Keith Maher on Enhancing Driver performance with VR

VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations