Monday, September 24, 2018

Waskul.TV and our partners made history at SIGGRAPH 2018 with the world’s first 4K 60p live broadcast with Unreal Engine powered virtual sets!

Check out the detailed information about our production workflow and our live appearance at SIGGRAPH 2018 available at  StudioXperience.com.

Interviews to Watch Now

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on Computer Graphics and Deep Learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Technicolor's David Witters on pushing graphics to the limit and the HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

David Witters on pushing graphics to the limit and the HP Mars Home Planet...

Technicolor Experience Center VFX Supervisor David Witters joins Steve Waskul in the...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments during a Waskul.TV interview at SIGGRAPH 2018

Daniel Szecket on developing software for unraveling cancer through digital imaging microscopy

Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments
Brian Frager on the HP Mars Home Planet VR Experience created by Technicolor during a live Waskul.TV StudioXperience broadcast from SIGGRAPH 2018

Experiencing Mars in VR with Technicolor’s Brian Frager

Technicolor's Brian Frager on VR production and the new HP Mars Home Planet VR Experience
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve...
NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve...
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Colin Smith talks about his experiences in video production with Adobe products and about his thoughts on the new HP Z Workstations during a live Waskul.TV interview

Colin Smith on video training for Adobe apps and the new HP Z Workstations

Adobe application expert Colin Smith joins Steve Waskul to talk about providing...
HP DreamColor Architect Greg Staten talks about the new features in the HP DreamColor Displays during Waskul.TV's live broadcast from StudioXperience at the 2018 NAB Show

HP’s Greg Staten on DreamColor Professional Displays

HP DreamColor Architect Greg Staten joins Steve Waskul to talk about the...
Pop's VP, Post Production Patrick Yew on the company's post production workflows and shared storage solution in the StudioXperience Broadcast Studio

POP TV’s Patrick Yew on post production workflows and OpenDrives storage solutions

POP TV's Vice President, Post Production Patrick Yew joins Steve Waskul in...
Jim Chabin of the Advanced Imaging Society on advanced workflows and how new technologies are enabling film, broadcast and immersive media production and consumption

Jim Chabin on how advanced workflows are impacting film, broadcast and immersive media

The Advanced Imaging Society's Jim Chabin joins Steve Waskul in the StudioXperience...
Canon's Larry Thorpe on Waskul.TV talking about the new Canon EOS C700 FF digital cinema camera, a range of new Canon lenses and HDR displays in the StudioXperience Broadcast Studio

Canon’s Larry Thorpe on new Canon lens options, the EOS C700 FF digital cinema...

Canon Senior Fellow, Prof. Engineering & Solutions Larry Thorpe talks with Steve...
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on Computer Graphics and Deep Learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Technicolor's David Witters on pushing graphics to the limit and the HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

David Witters on pushing graphics to the limit and the HP Mars Home Planet...

Technicolor Experience Center VFX Supervisor David Witters joins Steve Waskul in the...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments during a Waskul.TV interview at SIGGRAPH 2018

Daniel Szecket on developing software for unraveling cancer through digital imaging microscopy

Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments

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Today's Featured Interview

Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments during a Waskul.TV interview at SIGGRAPH 2018
Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments

This Week's Featured Topic: Workstations

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve...
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Colin Smith talks about his experiences in video production with Adobe products and about his thoughts on the new HP Z Workstations during a live Waskul.TV interview

Colin Smith on video training for Adobe apps and the new HP Z Workstations

Adobe application expert Colin Smith joins Steve Waskul to talk about providing...
HP's Sarah Burton on ZBooks and Mobile Workstation planning at HP on Waskul.TV in StudioXperience at the 2018 NAB Show

Sarah Burton on HP’s mobile workstations and workstation portfolio planning

HP Director, Mobile Workstations Portfolio Planning for HP talks with Steve Waskul...