Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamlessly integrate the cloud with in-house pipelines
VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations
Julian Reyes, Director of VR/AR for Fusion Media Group talks about the HP Mars Home Planet project with Steve Waskul at SIGGRAPH 2017
HTC VIVE Senior Manager for Product and Developer Marketing, J.B. McRee Jr....
Vivid Vision CEO James Blaha on how VR can be utilized to improve vision for people with lazy eye during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Firsthand Technology CEO Howard Rose on recent advances in VR in healthcare and how VR can help enhance people's lives during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Motion Reality CEO Dr. Thomas McLaughlin on developing accurate, real-time human motion capture and simulation technologies.
Christopher Pitcher is the Vision Realization Officer (aka CEO) of Empact Labs....