Thursday, October 19, 2017
Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology during a Waskul.TV StudioXperience interview.

Steve Hansted on Sixense Entertainment’s MAKEVR

Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology...
Ross McKegney, CEO of Verold, at SIGGRAPH 2014 to discuss Interactive 3D for the Open Web during a Waskul.TV StudioXperience interview.

Verold CEO Ross McKegney on Creating Engaging Interactive Experiences

Ross kicks things off by explaining that Verold makes it easy to...
Artist and art historian Roman Verostko as he explores some of his fascinating life during a Waskul.TV StudioXperience interview.

Artist and Art Historian Roman Verostko on His Life’s Work

Roman Verostko is an American artist, art historian and Professor Emeritus who...
Rob Herman on the latest in Lenovo's lineup of performance workstations during a Waskul.TV StudioXperience interview.

Lenovo’s Rob Herman on Lenovo Workstations

Rob Herman, Director of Product and Vertical Marketing for Workstations at Lenovo,...
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s...
DreamWorks' Paul DiLorenzo talks to Steve Waskul about animating with Premo during a Waskul.TV StudioXperience interview.

DreamWork’s Paul DiLorenzo on Animating with Premo

Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what...
Neil Schneider on AR, VR and 3D during a Waskul.TV StudioXperience interview.

Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance

Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes...
Marty Hasselbach, Managing Dir. of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver for 25 years during a Waskul.TV StudioXperience interview.

Vancouver Film School’s Marty Hasselbach

Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space,...

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Today's Featured Interview

Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017
Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center

This Week's Featured Topic: VR

Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the Limitless Potential of Virtual Reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi Retail Customer VR Solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine Applications for Enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Exploring the International Space Station with Magnopus CTO Lap Van Luu

Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Keith Maher on how VR Motion is helping both professional racers and consumers using disruptive VR technology during live a Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Motion’s Keith Maher on Enhancing Driver performance with VR

VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations