Wednesday, May 24, 2017
Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology during a Waskul.TV StudioXperience interview.

Steve Hansted on Sixense Entertainment’s MAKEVR

Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology...
Ross McKegney, CEO of Verold, at SIGGRAPH 2014 to discuss Interactive 3D for the Open Web during a Waskul.TV StudioXperience interview.

Verold CEO Ross McKegney on Creating Engaging Interactive Experiences

Ross kicks things off by explaining that Verold makes it easy to...
Artist and art historian Roman Verostko as he explores some of his fascinating life during a Waskul.TV StudioXperience interview.

Artist and Art Historian Roman Verostko on His Life’s Work

Roman Verostko is an American artist, art historian and Professor Emeritus who...
Rob Herman on the latest in Lenovo's lineup of performance workstations during a Waskul.TV StudioXperience interview.

Lenovo’s Rob Herman on Lenovo Workstations

Rob Herman, Director of Product and Vertical Marketing for Workstations at Lenovo,...
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s...
DreamWorks' Paul DiLorenzo talks to Steve Waskul about animating with Premo during a Waskul.TV StudioXperience interview.

DreamWork’s Paul DiLorenzo on Animating with Premo

Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what...
Neil Schneider on AR, VR and 3D during a Waskul.TV StudioXperience interview.

Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance

Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes...
Marty Hasselbach, Managing Dir. of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver for 25 years during a Waskul.TV StudioXperience interview.

Vancouver Film School’s Marty Hasselbach

Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space,...

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Today's Featured Interview

Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool

This Week's Featured Topic: VFX

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences