Wednesday, March 29, 2017
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, the workflows they power, and how Intel works with partners like HP to provide solutions that meet the needs of business professionals during a Waskul.TV StudioXperience interview.

Intel’s Ricky Branner on HP Z Workstations and powering professional workflows

Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP

Becoming an animator – Nathan Mercieca on his education journey using an HP Z840...

Nathan Mierceco shares his passion for animation, thoughts on education and his future ambitions as he prepares for life in the animation profession
Randy Burton on the workflow his team uses and how the visualization capabilities his team delivers impacts the business success at WSP | Parsons Brinckerhoff during a Waskul.TV StudioXperience interview.

Design visualization powered by HP Z640 Workstations with WSP | Parsons Brinckerhoff’s Randy Burton

Randy Burton discusses the workflow his team uses and how the visualizations his team delivers impacts business at WSP | Parsons Brinckerhoff
Ed Pierson, CIO and Director of Information Technology for the College of Engineering at Texas A&M University during a Waskul.TV StudioXperience interview.

Ed Pierson on how technology and HP ZBooks are integral to the educational experience...

Ed Pierson, CIO and Director of IT for the College of Engineering at Texas A&M University on how HP Z Workstations are empowering students
Intel GM, VR and Gaming Frank Soqui joins on VR and how Intel is powering both the solutions that are used to create and experience VR during a Waskul.TV StudioXperience interview

Intel GM, VR and Gaming Frank Soqui on VR

Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience.

Intel Game Developer Experience Team Manager Randi Rost

Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience
Independent Game Developer Radu Muresan, Founder of Vivid Helix talks about his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience

Independent Game Developer Radu Muresan, Founder of Vivid Helix

Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Intel Senior Technical Marketing Manager Matt Vaughan at SIGGRAPH 2016 on Thunderbolt and the newest version of Thunderbolt™, Thunderbolt™ 3 during a Waskul.TV StudioXperience interview

Intel Senior Technical Marketing Manager Matt Vaughan

Intel Senior Technical Marketing Manager Matt Vaughan with Steve Waskul on Thunderbolt™ 3 during a Waskul.TV StudioXperience interview from SIGGRAPH 2016.
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

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Today's Featured Interview

Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool

This Week's Featured Topic: VFX

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences