Wednesday, March 29, 2017
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, the workflows they power, and how Intel works with partners like HP to provide solutions that meet the needs of business professionals during a Waskul.TV StudioXperience interview.

Intel’s Ricky Branner on HP Z Workstations and powering professional workflows

Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Josh Peterson, VP of Global Product Management for HP, during this Waskul.TV interview from SIGGRAPH 2016

HP VP of Global Product Management Josh Peterson on Workflows, HP Z Workstations and...

Josh Peterson, VP of Global Product Management for HP, joins Steve Waskul...

Ford Motor Company VR & Adv Viz Tech Specialist Elizabeth Baron

Ford Motor Company VR & Advanced Visualization Tech Specialist Elizabeth Baron joins Steve Waskul during this Waskul.TV interview...
Filmmaker and Futurist Maxim Jago at the 2016 Cannes Film Festival during this in-depth Waskul.TV interview

Maxim Jago on Film Making, VR and The Future

Filmmaker and Futurist Maxim Jago joins Steve Waskul at the 2016 Cannes Film Festival. This is a wide ranging interview covering many topics including...
MaxPlay CTO Matt Shaw talks about his roots and the innovation going on at MaxPlay during a live Waskul.TV interview

MaxPlays CTO Matt Shaw

MaxPlay CTO Matt Shaw talks with Steve Waskul about his roots and...
Intel's Leigh Davies and Codemasters' Tom Hammersley

Intel’s Leigh Davies and Codemasters’ Tom Hammersley

Intel Senior Application Engineer Leigh Davies and Codemaster Principal Graphics Programmer Tom...
Intel's NUC Marketing Director John Deatherage at GDC 2016 StudioXperience during a Waskul.TV interview

Intel’s NUC Marketing Director John Deatherage

Intel's NUC Marketing Director John Deatherage talks with Steve Waskul at GDC...

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Today's Featured Interview

Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool

This Week's Featured Topic: VFX

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences