Sunday, November 17, 2019
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Night School Studio Co-Founder Sean Krankel at GDC 2016 during this interview which was featured during our Waskul.TV live broadcast.

Night School Studio Co-Founder Sean Krankel

Night School Studio Co-Founder Sean Krankel talks with Steve Waskul at GDC...
WakingApp's President and Head of Strategic Vision and Technology Alon Melchner at FMX 2016 during a Waskul.TV interview

Alon Melchner on Effortless AR and VR Content Creation

WakingApp's President and Head of Strategic Vision and Technology Alon Melchner joins Steve Waskul at FMX 2016. During this interview Alon expounds on WakingApp...
Fatshark Co-Founder, CTO & Deputy CEO, Rikard Blomberg at GDC 2016 during this live Waskul.TV interview

Fatshark Co-Founder, CTO & Deputy CEO, Rikard Blomberg

Fatshark Co-Founder, CTO & Deputy CEO, Rikard Blomberg talks with Steve Waskul at GDC 2016 during this interview...

Ethan Levy on Game Design & Monetization

Steve Waskul sits down with Ethan Levy of FamousAspect to discuss monetization...
Intel® University Games Showcase Winners for Best Visual Quality Gary Porter and Dan Plate talk about their experiences creating Super Daryl Deluxe during a Waskul.TV StudioXperience interview.

Gary Porter & Dan Plate – Intel® University Games Showcase Winners

Intel® University Games Showcase Winners for Best Visual Quality Gary Porter and...
Brian Hicks discusses Brian’s work on DayZ with game designer Dean “Rocket” Hall during a Waskul.TV StudioXperience interview.

Brian Hicks on DayZ, Game Development and Online Gaming

Brian Hicks and Steve Waskul discuss Brian’s work on DayZ with game...
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks at GDC 2016 during this Waskul.TV interview

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks with Steve Waskul...
Warren Spector takes a look at the gaming industry, where it's been, where it's going during a Waskul.TV StudioXperience interview.

Warren Spector on Leading Teams to Greatness

Warren Spector has been in the gaming industry for thirty one years....

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Today's Featured Interview

HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA
Xavier Garcia, General Manager and Global Head of HP Z Workstations joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview Xavier discusses how HP Z Workstations, are empowering a wide range of professionals across many industries.At StudioXperience at the 2018 NAB...

This Week's Featured Topic: Workstations

NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve...
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

HP’s Keith Hartsfield on HP Z Workstation development and bringing innovation to new and...

Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Barbara Marshall on empowering media and entertainment with HP Z Workstations

Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment