Friday, September 20, 2019
Epic Games Seattle Studio Manager Ray Davis at GDC 2016 during this interview which was featured during our live Waskul.TV broadcast.

Epic Games Seattle Studio Manager Ray Davis

Epic Games Seattle Studio Manager Ray Davis talks with Steve Waskul at...
Scott Gershin is the Director of Sound Editorial at Technicolor's Sound Lab. Mr Gershin shares some of his memorable projects during this Waskul.TV interview as he discusses the importance of sound in film, games and VR experiences

Scott Gershin on Sound in Films, Games and VR

Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences
Razer's Director of Product Marketing Kevin Sather at GDC 2016 during a live Waskul.TV broadcast

Razer Director of Product Marketing Kevin Sather

Razer's Director of Product Marketing Kevin Sather talks with Steve Waskul at...
Reliance Games CEO Amit Khanduja on game development during a live StudioXperience interview on Waskul.TV from GDC 2016

Reliance Games CEO Amit Khanduja

Reliance Games CEO Amit Khanduja joins Steve Waskul during a live interview...
Epic Games' Senior Animator Gavin Moran on creating compelling games, VR experiences and cinematic journeys with the Unreal Engine 4

Epic Games’ Senior Animator Gavin Moran

Epic Games' Senior Animator Gavin Moran talks with Steve Waskul about creating...
Cogswell College's Dean of the College Jerome Solomon talks about SIGGRAPH 2017 and about educating students at Cogswell during a live interview from the Waskul.TV StudioXperience Broadcast Studio at SIGGRAPH 2017

Cogswell College’s Dean of the College Jerome Solomon on SIGGRAPH 2017 and Educating Students...

Cogswell College's Dean of the College Jerome Solomon on SIGGRAPH 2017 and educating students at Cogswell
Epic Games VFX Supervisor Haarm-Pieter Duiker on his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine

Epic Games VFX Supervisor Haarm-Pieter Duiker

Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics...
Miniclip's Chief Commercial Officer Saad Choudri talks mobile free-to-play gaming and monetization strategies during a Waskul.TV StudioXperience interview.

Miniclip’s Saad Choudri on Business Development for Mobile Games

Miniclip's Chief Commercial Officer talks with Steve Waskul on a wide range...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space,...
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul

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Today's Featured Interview

HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA
Xavier Garcia, General Manager and Global Head of HP Z Workstations joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview Xavier discusses how HP Z Workstations, are empowering a wide range of professionals across many industries.At StudioXperience at the 2018 NAB...

This Week's Featured Topic: Workstations

NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve...
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

HP’s Keith Hartsfield on HP Z Workstation development and bringing innovation to new and...

Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Barbara Marshall on empowering media and entertainment with HP Z Workstations

Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment