Sunday, May 27, 2018
NVIDIA's Andrew Rink discusses recent advances in NVIDIA GPUs and how they are powering AEC and manufacturing companies and the HP Mars Home Planet Project during a live broadcast on Waskul.TV from the StudioXperience Broadcast Studio

NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...

NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
NVIDIA's Terry Brown on NVIDIA GPUs and the roles they play in a wide range of applications and industries including, of course, their use in the media and entertainment industries during a Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Terry Brown on GPUs Powering Content Creation, VR/AR, AI and More

NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
AMD GM of Radeon Pro, Ogi Brkic talks AMD Radeon™ Pro GPUs and creative pro workflows during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

AMD’s Ogi Brkic on Empowering Creative Professionals with AMD Radeon™ Pro GPUs

AMD's Ogi Brkic and Steve Waskul on AMD Radeon™ Pro GPUs and how they empower creative professionals and workflows in the StudioXperience Broadcast Studio
NVIDIA's Michael Kaplan discusses GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Michael Kaplan on GPU Powered Workflows

NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
HP VP, Head of Product Management for HP Z Workstations Josh Peterson and AMD GM of Radeon Pro, Ogi Brkic join Steve Waskul in the StudioXperience Broadcast Studio at the 2017 NAB Show to talk about how HP Z Workstations with AMD Radeon™ Pro GPUs can empower a wide range of users including creative professionals

AMD’s Ogi Brkic and HP’s Josh Peterson on Powering Creativity

HP's Josh Peterson, AMD's Ogi Brkic and Steve Waskul in the StudioXperience Broadcast Studio on GPUs, Workstations and empowering creative professionals.
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, the workflows they power, and how Intel works with partners like HP to provide solutions that meet the needs of business professionals during a Waskul.TV StudioXperience interview.

Intel’s Ricky Branner on HP Z Workstations and powering professional workflows

Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

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Today's Featured Interview

Matt Mazerolle talks about Elara, Foundry's new cloud-based service for post-production that centralises infrastructure, creative tools and pipeline during a Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017
Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud

This Week's Featured Topic: Workstations

Andy Milikis on delivering the story for clients with Flame running on HP Z...

Andy Milikis is Director of Visual Effects at Spontaneous. In this interview...
Carol Hess, HP Vice President, WW Workstation Product Management & Go-to-Market in StudioXperience during a live Waskul.TV interview during the 2018 NAB Show

HP’s Carol Hess on HP Z Workstations and DreamColor Professional Displays

Carol Hess currently serves as Vice President, Worldwide Workstation Product Management &...
Xavi Garcia, General Manager and Global Head of HP Z Workstations at HP on set in StudioXperience at the 2018 NAB Show

Xavier Garcia on new HP Z Workstations and enabling virtual production, AI and machine...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the limitless potential of virtual reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi retail customer VR solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships