Monday, October 23, 2017
NVIDIA's Andrew Rink discusses recent advances in NVIDIA GPUs and how they are powering AEC and manufacturing companies and the HP Mars Home Planet Project during a live broadcast on Waskul.TV from the StudioXperience Broadcast Studio

NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...

NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
NVIDIA's Terry Brown on NVIDIA GPUs and the roles they play in a wide range of applications and industries including, of course, their use in the media and entertainment industries during a Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Terry Brown on GPUs Powering Content Creation, VR/AR, AI and More

NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
AMD GM of Radeon Pro, Ogi Brkic talks AMD Radeon™ Pro GPUs and creative pro workflows during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

AMD’s Ogi Brkic on Empowering Creative Professionals with AMD Radeon™ Pro GPUs

AMD's Ogi Brkic and Steve Waskul on AMD Radeon™ Pro GPUs and how they empower creative professionals and workflows in the StudioXperience Broadcast Studio
NVIDIA's Michael Kaplan discusses GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Michael Kaplan on GPU Powered Workflows

NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
HP VP, Head of Product Management for HP Z Workstations Josh Peterson and AMD GM of Radeon Pro, Ogi Brkic join Steve Waskul in the StudioXperience Broadcast Studio at the 2017 NAB Show to talk about how HP Z Workstations with AMD Radeon™ Pro GPUs can empower a wide range of users including creative professionals

AMD’s Ogi Brkic and HP’s Josh Peterson on Powering Creativity

HP's Josh Peterson, AMD's Ogi Brkic and Steve Waskul in the StudioXperience Broadcast Studio on GPUs, Workstations and empowering creative professionals.
Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, the workflows they power, and how Intel works with partners like HP to provide solutions that meet the needs of business professionals during a Waskul.TV StudioXperience interview.

Intel’s Ricky Branner on HP Z Workstations and powering professional workflows

Intel's Director - Workstation Business Solutions Ricky Branner talks about workstations, workflows, and how Intel works with partners like HP
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

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Today's Featured Interview

Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017
Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center

This Week's Featured Topic: VR

Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the Limitless Potential of Virtual Reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi Retail Customer VR Solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine Applications for Enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Exploring the International Space Station with Magnopus CTO Lap Van Luu

Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Keith Maher on how VR Motion is helping both professional racers and consumers using disruptive VR technology during live a Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Motion’s Keith Maher on Enhancing Driver performance with VR

VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations