Monday, May 27, 2019
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
Blur Studio Layout Animator Alex Beaty joins during a discussion on the role of the layout animator, previs, VR and game engines with Waskul.TV in StudioXperience

Blur Studio Layout Animator Alex Beaty

Blur Studio Layout Animator Alex Beaty joins Steve Waskul in a discussion on the role of the layout animator, previs, VR and game engines
Weta Digital's VFX Supervisor Matt Aitken during a Waskul.TV interview at SIGGRAPH 2016

Weta Digital VFX Supervisor Matt Aitken

Matt Aitken, Weta Digital's VFX Supervisor, talks with Steve Waskul about visual effects, his career and work during a Waskul.TV interview at SIGGRAPH 2016
Glo Minaya discusses her work as a VFX Supervisor and some of the projects she's worked on at Reel FX during this interview from the live Waskul.TV broadcast from SIGGRAPH 2016

Reel FX VFX Supervisor Glo Minaya on Visual Effects

Reel FX VFX Supervisor Glo Minaya talks about her current projects and her passions for animation and the industry with Steve Waskul at SIGGRAPH 2016
HP DreamColor Architect Greg Staten on the importance of color management in the production workflow.

HP DreamColor Architect Greg Staten on Color Space for Production Workflows and DreamColor Professional...

HP DreamColor Architect Greg Staten joins Steve Waskul to talk about the importance of color management in the production workflow
Kevin Baillie, CEO for both Atomic Fiction and Conductor, during this Waskul.TV interview from SIGGRAPH 2016

Atomic Fiction CEO Kevin Baillie on Visual Effects Production

Kevin Baillie, CEO for both Atomic Fiction and Conductor, joins Steve Waskul...
Sony Pictures Imageworks' Executive Director of Software Development Erik Strauss during a Waskul.TV interview live from SIGGRAPH 2016

Sony Pictures Imageworks’ Executive Director of Software Development Erik Strauss

Sony Pictures Imageworks' Executive Director of Software Development Erik Strauss joins Steve...
rome Solomon talks about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017

Dean of the College at Cogswell College and SIGGRAPH 2017 Conference Chair Jerome Solomon

Jerome Solomon talks with Steve Waskul about Cogswell College, his experiences as part of the "SIGGRAPH Family" and...

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Today's Featured Interview

HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA
Xavier Garcia, General Manager and Global Head of HP Z Workstations joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview Xavier discusses how HP Z Workstations, are empowering a wide range of professionals across many industries.At StudioXperience at the 2018 NAB...

This Week's Featured Topic: Workstations

NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve...
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

HP’s Keith Hartsfield on HP Z Workstation development and bringing innovation to new and...

Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Barbara Marshall on empowering media and entertainment with HP Z Workstations

Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment