Wednesday, March 29, 2017
Will Plato explores how Hensel Phelps uses Virtual Design Construction techniques to improve the construction process for all parties on a project during a Waskul.TV StudioXperience interview

Building better buildings using HP ZBooks and virtual design tools with Will Plato of...

Will Plato on how Hensel Phelps improves the construction process for owners, builders and specialty contractors using Virtual Design Construction techniques, VR and AR
Randy Burton on the workflow his team uses and how the visualization capabilities his team delivers impacts the business success at WSP | Parsons Brinckerhoff during a Waskul.TV StudioXperience interview.

Design visualization powered by HP Z640 Workstations with WSP | Parsons Brinckerhoff’s Randy Burton

Randy Burton discusses the workflow his team uses and how the visualizations his team delivers impacts business at WSP | Parsons Brinckerhoff
Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein during this Waskul.TV interview from SIGGRAPH 2016

Dell’s Gary Radburn and NVIDIA’s David Weinstein on Professional VR

Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's...

Computer Graphics and Math Visualization Pioneer Jim Blinn

Computer graphics and math visualization pioneer Jim Blinn talks with Steve Waskul about his life's work during this...
Epic Games VFX Supervisor Haarm-Pieter Duiker on his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine

Protected: Epic Games VFX Supervisor Haarm-Pieter Duiker

Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics...
Fonco Founder and Creative Director Fon Davis talks about model making, visual effects and visualization in film making during this Waskul.TV interview

Protected: Fonco Founder & Creative Director Fon Davis

Quick Summary Creative Director of FonCo services Fon Davis, and Steve Waskul discuss model making, visual effects, and visualization in the film making industry.Interview HighlightsThe...

Protected: The Third Floor’s Executive Producer Duncan Burbidge

Duncan Burbidge, The Third Floor's Executive Producer, talks with Steve Waskul about his experiences in the film industry and in working on visualization for...
Animatrik President and CEO Brett Ineson talks about his work in motion capture for film, games and TV during a Waskul.TV interview

Protected: Animatrik President and CEO Brett Ineson on Motion Capture

Animatrik President and CEO Brett Ineson talks with Steve Waskul about his work in motion capture for film, games and TV during a Waskul.TV...
Filmmaker and Futurist Maxim Jago at the 2016 Cannes Film Festival during this in-depth Waskul.TV interview

Maxim Jago on Film Making, VR and The Future

Filmmaker and Futurist Maxim Jago joins Steve Waskul at the 2016 Cannes Film Festival. This is a wide ranging interview covering many topics including...
HP’s Gwen Coble HP Z Workstations, hin clients and retail solutions director during at the 2016 Cannes Film Festival on Waskul.TV

HP Director, EMEA, Workstations, Thin Clients and Retail Solutions Gwen Coble

HP's Gwen Coble talks with Steve Waskul about HP Z Workstations, thin clients and HP retail solutions during the 2016 Cannes Film Festival. ...

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Today's Featured Interview

Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool

This Week's Featured Topic: VFX

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences