Saturday, August 19, 2017
NVIDIA's Terry Brown on NVIDIA GPUs and the roles they play in a wide range of applications and industries including, of course, their use in the media and entertainment industries during a Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Terry Brown on GPUs Powering Content Creation, VR/AR, AI and More

NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
AMD GM of Radeon Pro, Ogi Brkic talks AMD Radeon™ Pro GPUs and creative pro workflows during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

AMD’s Ogi Brkic on Empowering Creative Professionals with AMD Radeon™ Pro GPUs

AMD's Ogi Brkic and Steve Waskul on AMD Radeon™ Pro GPUs and how they empower creative professionals and workflows in the StudioXperience Broadcast Studio
NVIDIA's Michael Kaplan discusses GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Michael Kaplan on GPU Powered Workflows

NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
Foundry CEO Alex Mahon and CTO Jon Wadelton talk VFX / VR / AR in the StudioXperience Broadcast Studio at the 2017 NAB Show

Foundry’s Alex Mahon and Jon Wadelton on Visual Effects and VR/AR Workflows

Foundry CEO Alex Mahon and CTO Jon Wadelton join Steve Waskul to talk VFX / VR / AR in the StudioXperience Broadcast Studio at the 2017 NAB Show
Leon Backbier discussing content creation workflows at Endemol Shine and the performance improvements they are achieving with HP Z Workstaions during a Waskul.TV StudioXperience interview.

Endemol Shine’s Leon Backbier on Powering Productions with HP Z Workstations

Leon Backbier on content creation workflows at Endemol Shine and the performance improvements they are achieving with HP Z Workstaions
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
Adobe's Business Development Manager for pro video, Eric Philpott on helping individuals and filmmakers to reach their creative visions during a Waskul.TV StudioXperience interview.

Supercharging pro video with Adobe’s Eric Philpott

Adobe's Business Development Manager for pro video, Eric Philpott on helping individuals and filmmakers to reach their creative visions
Will Plato explores how Hensel Phelps uses Virtual Design Construction techniques to improve the construction process for all parties on a project during a Waskul.TV StudioXperience interview

Building better buildings using HP ZBooks and virtual design tools with Will Plato of...

Will Plato on how Hensel Phelps improves the construction process for owners, builders and specialty contractors using Virtual Design Construction techniques, VR and AR
Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.

Blur Studio Creative Director and President Tim Miller

Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool
Scott Gershin is the Director of Sound Editorial at Technicolor's Sound Lab. Mr Gershin shares some of his memorable projects during this Waskul.TV interview as he discusses the importance of sound in film, games and VR experiences

Scott Gershin on Sound in Films, Games and VR

Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences

Get Social with Us!

209,249FansLike
549FollowersFollow

Today's Featured Interview

NVIDIA's Terry Brown on NVIDIA GPUs and the roles they play in a wide range of applications and industries including, of course, their use in the media and entertainment industries during a Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show
NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry

This Week's Featured Topic: Filmmaking

HP DreamColor Architect Greg Staten talks about the benefits of the new HP DreamColor Z31x Professional Display during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

HP’s Greg Staten on Color-Critical Workflows and HP DreamColor Professional Displays

HP DreamColor Architect Greg Staten talks about the benefits of the new HP DreamColor Z31x Professional Display during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show
Cinematographer Anette Haellmigk talks about her career in film in the StudioXperience Broadcast Studio at the 2017 NAB Show during a live Waskul.TV interview

Anette Haellmigk on Cinematography

Cinematographer Anette Haellmigk talks about her career in film with Steve Waskul in the StudioXperience Broadcast Studio during a live Waskul.TV interview

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists