Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across all creative industries

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Foundry Co-Founder and Chief Scientist Simon Robinson, joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview Simon talks about how Foundry enables its customers to turn incredible ideas into reality with their software solutions.

About Simon Robinson

Simon Robinson is a technologist and a co-Founder of London-based software company Foundry. Simon has a passion for machine vision and visual effects, and extensive experience in SME growth, M&A, technology licensing and Private Equity. Simon also chairs the Board for the exceptional teachers at the young Burton Hathow prep school.

With a BA Hons in Engineering and Computing from Cambridge University, Simon Robinson began his career at IBM Research in New York. He subsequently worked in technology development at companies including Digital Pictures, Rushes, Framestore and MPC before starting up Foundry in 1996.

About Foundry

Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries. Foundry software advances the art and technology of visual experience in partnership with creative leaders across the globe.

Waskul.TV – Powered by HP and NVIDIA

HP Z Workstations with NVIDIA® Quadro GPUs play a vital role in our Waskul.TV production workflows. StudioXperience showcased the full range of HP Z Workstations at SIGGRAPH 2018 including several HP Z8 Workstations with NVIDIA Quadro GV100 GPUs that powered our virtual set at 4K 60p during our live broadcast. Learn more by visiting our StudioXperience site.