Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri


Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview they discusses the process of texture creation with Allegorithmic’s product Substance in a range of production pipelines. Substance is used by 95% of AAA game studios and is now spreading to the fields of VFX, animation, design and architecture.

About Alexis Khouri

Alexis Khouri currently serves as Executive VP & Chief Revenue Officer for Allegorithmic. Alexis has been with the company for more than 11 years and is responsible for go-to-market strategy, worldwide business development, corporate strategy and mergers and acquisitions.

Previously, Mr, Khouri worked as General Manager at Playsoft, as Senior Consultant at Simon Kucher & Partners, Financial Auditor at Deloitte & Touche and as Assistant Product Manager at Cryonetworks.

Waskul.TV – Powered by HP and NVIDIA

HP Z Workstations with NVIDIA® Quadro GPUs play a vital role in our Waskul.TV production workflows. StudioXperience showcased the full range of HP Z Workstations at SIGGRAPH 2018 including several HP Z8 Workstations with NVIDIA Quadro GV100 GPUs that powered our virtual set at 4K 60p during our live broadcast. Learn more by visiting our StudioXperience site.