ZeroDensity VP of Product and Support Aydemir Sahin and Steve Waskul talk about virtual set solutions for broadcast and the future in the StudioXperience Broadcast Studio at the 2018 NAB Show. During the conversation they discuss how new and innovative approaches to virtual sets and real-time graphics are helping to push forward the industry towards photo-realistic imagery.
ZeroDensity’s Reality software was used during the live Waskul.TV broadcast from the 2018 NAB Show. At this show the software ran on HP Z8 Workstations with NVIDIA Quadro P6000 GPUs. Subsequent to the interview Reality was shown in StudioXperience at SIGGRAPH 2018 as part of the Waskul.TV broadcast there and the team achieved the world’s first 4K 60p live broadcast with a virtual set based on Unreal Engine.
About Aydemir Sahin
Aydemir Sahin is a broadcast industry professional with more than 2 decades of experience. He currently serves as VP of Product and Support for Zero Density. Aydemir holds a bachelor’s degree in Business Administration and Management, General from Anadolu Üniversitesi.
ZeroDensity was founded in 2014 as a research and development company. ZeroDensity is the development company behind Reality, a photo-realistic virtual studio solution powered by Epic’s Unreal Engine 4. Reality has a powerful integrated tool set that provides solutions for all types of virtual studio production workflows, including augmented and data driven graphics.
Waskul.TV – Powered by HP Z Workstations with Intel® Xeon® processors
HP Z Workstations with Intel® Xeon® processors play a vital role in our Waskul.TV production workflows. StudioXperience showcased the full range of HP Z Workstations at the 2018 NAB Show including several HP Z8 Workstations that powered our virtual set during our live broadcast which you can see in this interview. Learn more by visiting our StudioXperience site.