Intel’s Andrew Lauritzen on New Developments in Intel Graphics
Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers...
Pocket Gems Director of User Experiences Alfonzo Burton on UX
Alfonzo Burton, Director of User Experience for Pocket Gems, joins Steve Waskul for a discussion on creating user experiences for mobile games.
Alfonzo kicks things...
Livid Interactive’s Michael Schaiman on using Intel® RealSense™ technology for their new game Head...
Livid Interactive Partner / Executive Producer / Overload Michael Schaiman and Steve Waskul discuss their new game Head of the Order which is a...
Unity’s Mark Schoennagle and Will Goldstone on the Ease of Creating Games with Unity
Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity join Steve Waskul to discuss the latest in developing games with Unity.
Clive Henrick on Creating Scalable Platforms for Gaming
Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....
SMU’s Gary Brubaker on the SMU Game Development Program
SMU's Game Development Program Director Gary Brubaker talks with Steve Waskul about educating the next generation of Game Developers and what sets the SMU...
Pixel Hero Games’ Art Director Nader Alikhani on Indie Game Development
Pixel Hero Games’ Art Director Nader Alikhani shares his experiences in delivering high-quality, multi-platform content as an Indie game developer. In this interview...
Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...
Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Ubisoft Mobile’s Arthur Dosne on Mobile Game Development
Ubisoft Mobile's Arthur Dosne talks with Steve Waskul about developing games for the latest mobile devices.
Jacob Garbe – Intel® University Games Showcase Winner
Intel® University Games Showcase Winner for Best Gameplay Jacob Garbe talks about his experiences creating Ice-Bound: A Novel of Reconfiguration and attending the Intel®...