Sunday, July 3, 2022
Intel Graphics Software Engineer Andrew Lauritzen talks about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on New Developments in Intel Graphics

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers...
Pocket Gems Director of User Experiences Alfonzo Burton talks about the importance of the user experience in mobile gaming during a Waskul.TV StudioXperience interview.

Pocket Gems Director of User Experiences Alfonzo Burton on UX

Alfonzo Burton, Director of User Experience for Pocket Gems, joins Steve Waskul for a discussion on creating user experiences for mobile games. Alfonzo kicks things...
Livid Interactive Partner / Executive Producer / Overload discusses their new game Head of the Order, a new gesture-based spell casting game during a Waskul.TV StudioXperience interview.

Livid Interactive’s Michael Schaiman on using Intel® RealSense™ technology for their new game Head...

Livid Interactive Partner / Executive Producer / Overload Michael Schaiman and Steve Waskul discuss their new game Head of the Order which is a...
Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity discuss the latest in developing games with Unity during a Waskul.TV StudioXperience interview.

Unity’s Mark Schoennagle and Will Goldstone on the Ease of Creating Games with Unity

Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity join Steve Waskul to discuss the latest in developing games with Unity.
Clive Henrick, Senior Development Director for Kabam, on creating scalable platforms for games where millions of players may play during a Waskul.TV StudioXperience interview.

Clive Henrick on Creating Scalable Platforms for Gaming

Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....
SMU's Gary Brubaker on the SMU Game Development Program and educating the next generation of game developers during a Waskul.TV StudioXperience interview.

SMU’s Gary Brubaker on the SMU Game Development Program

SMU's Game Development Program Director Gary Brubaker talks with Steve Waskul about educating the next generation of Game Developers and what sets the SMU...
Pixel Hero Games Art Director Nader Alikhani on indie game development and his team's new project during a Waskul.TV StudioXperience interview.

Pixel Hero Games’ Art Director Nader Alikhani on Indie Game Development

Pixel Hero Games’ Art Director Nader Alikhani shares his experiences in delivering high-quality, multi-platform content as an Indie game developer. In this interview...
Dennis Fong, Founder & CEO, Raptr, Inc. talks about unlocking the full potential of the PC from a gaming perspective during a Waskul.TV StudioXperience interview.

Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...

Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Ubisoft Mobile's Arthur Dosne talks about developing games for the latest mobile devices during a Waskul.TV StudioXperience interview.

Ubisoft Mobile’s Arthur Dosne on Mobile Game Development

Ubisoft Mobile's Arthur Dosne talks with Steve Waskul about developing games for the latest mobile devices.
Intel® University Games Showcase Winner for Best Gameplay Jacob Garbe talks about his experiences creating Ice-Bound: A Novel of Reconfiguration during a Waskul.TV StudioXperience interview.

Jacob Garbe – Intel® University Games Showcase Winner

Intel® University Games Showcase Winner for Best Gameplay Jacob Garbe talks about his experiences creating Ice-Bound: A Novel of Reconfiguration and attending the Intel®...

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