Sunday, October 17, 2021
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
Independent Game Developer Radu Muresan, Founder of Vivid Helix talks about his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience

Independent Game Developer Radu Muresan, Founder of Vivid Helix

Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
ZeroLight CMO François de Bodinat on improving the auto buyers' experience with VR during this Waskul.TV interview from SIGGRAPH 2016

ZeroLight CMO François de Bodinat on Improving the Auto Buyers’ Experience with VR

ZeroLight CMO François de Bodinat joins Steve Waskul to talk about improving the auto buyers' experience with VR during this Waskul.TV interview from SIGGRAPH...
Glo Minaya discusses her work as a VFX Supervisor and some of the projects she's worked on at Reel FX during this interview from the live Waskul.TV broadcast from SIGGRAPH 2016

Reel FX VFX Supervisor Glo Minaya on Visual Effects

Reel FX VFX Supervisor Glo Minaya talks about her current projects and her passions for animation and the industry with Steve Waskul at SIGGRAPH 2016
SIGGRAPH 2016 Mobile Chair Akshay Agarwal talks with Steve Waskul about SIGGRAPH, his work as the 2016 Mobile Chair, Appy Hour and current mobile topics.

SIGGRAPH 2016 Mobile Chair Akshay Agarwal

SIGGRAPH 2016 Mobile Chair Akshay Agarwal talks with Steve Waskul about his SIGGRAPH experiences, his work as the 2016 Mobile Chair, Appy Hour and...
rome Solomon talks about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017

Dean of the College at Cogswell College and SIGGRAPH 2017 Conference Chair Jerome Solomon

Jerome Solomon talks with Steve Waskul about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017 during this...
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Josh Peterson, VP of Global Product Management for HP, during this Waskul.TV interview from SIGGRAPH 2016

HP VP of Global Product Management Josh Peterson on Workflows, HP Z Workstations and...

Josh Peterson, VP of Global Product Management for HP, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation looks at how...
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine

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