Saturday, November 27, 2021
Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein during this Waskul.TV interview from SIGGRAPH 2016

Dell’s Gary Radburn and NVIDIA’s David Weinstein on Professional VR

Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein join Steve Waskul during this...
HP DreamColor Architect Greg Staten on the importance of color management in the production workflow.

HP DreamColor Architect Greg Staten on Color Space for Production Workflows and DreamColor Professional...

HP DreamColor Architect Greg Staten joins Steve Waskul to talk about the importance of color management in the production workflow
Dell's Director for Workstation Virtualization, VR and AR, Gary Radburn during this Waskul.TV interview from SIGGRAPH 2016

Dell’s Gary Radburn on VR / AR

Dell's Director for Workstation Virtualization, VR and AR, Gary Radburn, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation addresses new...
Glo Minaya discusses her work as a VFX Supervisor and some of the projects she's worked on at Reel FX during this interview from the live Waskul.TV broadcast from SIGGRAPH 2016

Reel FX VFX Supervisor Glo Minaya on Visual Effects

Reel FX VFX Supervisor Glo Minaya talks about her current projects and her passions for animation and the industry with Steve Waskul at SIGGRAPH 2016
SIGGRAPH 2016 Mobile Chair Akshay Agarwal talks with Steve Waskul about SIGGRAPH, his work as the 2016 Mobile Chair, Appy Hour and current mobile topics.

SIGGRAPH 2016 Mobile Chair Akshay Agarwal

SIGGRAPH 2016 Mobile Chair Akshay Agarwal talks with Steve Waskul about his SIGGRAPH experiences, his work as the 2016 Mobile Chair, Appy Hour and...
Renowned researcher Turner Whitted discusses the current state of VR and AR experiences and the research being being conducted that will help shape their future during a live Waskul.TV interview.

Researcher and CG Expert Turner Whitted on Virtual and Augmented Realities

Computer Science Researcher Turner Whitted joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation provides an interesting look into the the...
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
30 Ninjas' CEO and Creative Director Julina Tatlock and CTO and VR Specialist Lewis Smithingham during a live interview from the SIGGRAPH 2016 StudioXperience

30 Ninjas’ Julina Tatlock and Lewis Smithingham on VR and 360 Video

30 Ninjas' CEO and Creative Dir. Julina Tatlock and CTO and VR Specialist Lewis Smithingham on VR and 3D video during a SIGGRAPH 2016 StudioXperience talk

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