Magdalena Maczkowski and Erich Wohlmuth on Audi retail customer VR solutions
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Emily Hsu, ACM SIGGRAPH Production Sessions Chair
SIGGRAPH 2017 Production Sessions Chair Emily Hsu on the SIGGRAPH Production Sessions
Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV
Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.
Exploring the International Space Station with Magnopus CTO Lap Van Luu
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Julian Reyes on the HP Mars Home Planet Project
Julian Reyes, Director of VR/AR for Fusion Media Group talks about the HP Mars Home Planet project with Steve Waskul at SIGGRAPH 2017
Matt Mazerolle on Foundry’s Elara cloud-based service for post-production
Foundry's Matt Mazerolle on Elara, a cloud-based service for post production that centralizes infrastructure, creative tools and pipeline in the cloud
Looking forward to SIGGRAPH 2019 with Mikki Rose
Mikki Rose on SIGGRAPH 2019 and the opportunities the organization provides for fostering both personal and professional growth
Robert Stromberg on the limitless potential of virtual reality
Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Vivid Vision CEO James Blaha on improving eyesight with VR
Vivid Vision CEO James Blaha on how VR can be utilized to improve vision for people with lazy eye during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
VR enhancing lives with Firsthand Technology CEO Howard Rose
Firsthand Technology CEO Howard Rose on recent advances in VR in healthcare and how VR can help enhance people's lives during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017