Thursday, February 25, 2021
Ventuz CEO Eric Beaumont on real-time graphics during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Ventuz CEO Eric Beaumont on real-time interactive, data-driven graphics

Ventuz CEO Eric Beaumont on real-time graphics and using Ventuz to create stylish data visualizations and presentations at any resolution
Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018

HP’s Keith Hartsfield on HP Z Workstation development and bringing innovation to new and...

Keith Hartsfield talks workflow innovation with Z by HP workstations during a live Waskul.TV interview in StudioXperience at SIGGRAPH 2018
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve Waskul in the StudioXperience Broadcast...
Kuban Altan discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution during a Waskul.TV StudioXperience interview at SIGGRAPH 2018

Virtual Sets with Zero Density’s Kuban Altan

Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience...
Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Technicolor’s Marcie Jastrow on VR and the HP Mars Home Planet VR Experience

Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018
Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Looking forward to SIGGRAPH 2019 with Mikki Rose

Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Foundry Co-Founder Simon Robinson on creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries during a live Waskul.TV Interview from SIGGRAPH 2018 in StudioXperience

Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...

Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
HP DreamColor Architect Greg Staten in the Waskul.TV StudioXperience at SIGGRAPH 2018 on HDR, 4K, 8K and the future of display technology

Greg Staten on HDR, broadcast, post production and display technology

HP DreamColor Architect Greg Staten in the Waskul.TV StudioXperience at SIGGRAPH 2018 on HDR, 4K, 8K and the future of display technology