Thursday, February 25, 2021
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience...
Jeff Mottle on CGarchitect and how architects and building owners are using high-end visualizations for their projects during a live Waskul.TV StudioXperience broadcast from SIGGRAPH 2018

Jeff Mottle on visualization for architectural professionals and CGarchitect

CGarchitect CEO and owner Jeff Mottle joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018....
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on computer graphics and deep learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
HP's Xavier Garcia at SIGGRAPH 2018 during a live Waskul.TV broadcast from StudioXperience powered by HP and NVIDIA

HP’s Xavier Garcia on HP Z Workstations, VR and empowering all creators with workstation...

Xavier Garcia, General Manager and Global Head of HP Z Workstations joins Steve Waskul in the StudioXperience...
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast...
Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Looking forward to SIGGRAPH 2019 with Mikki Rose

Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Michael Geissler of Mo-Sys talks about camera tracking solutions and how they can bring advanced workflows to broadcast production with virtual sets, visual effects, film and VR/AR experiences during a live Waskul.TV broadcast in StudioXperience

Motion tracking with Mo-Sys Engineering’s Michael Geissler

Michael Geissler on camera tracking solutions in advanced broadcast productions with virtual sets, visual effects, film production and VR/AR experiences
Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018

Advanced VR training with Pixo VR’s Benjamin Mazza

Pixo VR's Benjamin Mazza on advanced VR training experiences for enterprise during a live Waskul.TV broadcast from StudioXperience at SIGGRAPH 2018
Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments during a Waskul.TV interview at SIGGRAPH 2018

Daniel Szecket on developing software for unraveling cancer through digital imaging microscopy

Daniel Szecket talks about developing software for scanning tissue samples in 3D that can help revolutionize cancer research and pave the way for new treatments