Adobe’s Karl Soule on Film and Video
Adobe's Karl Soule with Steve Waskul on film and video solutions powered by Adobe Systems
Protected: Sony Music Entertainment’s Brad Spahr on VR Experiences
Sony Music Entertainment's VP, Product Development, Global Digital Business Brad Sphar joins Steve Waskul on premium VR Experiences and the music industry
Scott Gershin on Sound in Films, Games and VR
Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences
Intel GM, VR and Gaming Frank Soqui on VR
Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
HTC’s VP of VR Dan O’Brien on VR Experiences
HTC's VP of VR Daniel O'Brien and Steve Waskul on VR and how HTC is driving innovation in VR Experiences
Blur Studio Layout Animator Alex Beaty
Blur Studio Layout Animator Alex Beaty joins Steve Waskul in a discussion on the role of the layout animator, previs, VR and game engines
The Foundry CTO Jon Wadelton on Production Solutions
The Foundry CTO Jon Wadelton joins Steve Waskul in a discussion on VR and 360 film production with Nuke and on the range of Foundry solutions
Weta Digital VFX Supervisor Keith Miller
Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
MPC Executive Producer – VR Tim Dillon on VR Experiences
MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
NVIDIA Global Leader for M&E and Pro VR Bus. Dev. Michael Kaplan
NVIDIA's Michael Kaplan on VR and AR workflows, GPU performance and the latest solutions for VR experiences