Saturday, March 6, 2021
HP's Tom Bradicich, PhD and iStream Planet's Mark VanAntwerp discuss HP Moonshot with Intel Xeon Processors during a StudioXperience interview on Waskul.TV

iStreamPlanet’s Mark VanAntwerp & HP’s Tom Bradicich, PhD on Leveraging Moonshoot with Intel® Xeon®...

HP VP of Server Engineering Tom Bradicich, PhD and iStream Planet VP...
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
Intel GM, VR and Gaming Frank Soqui joins on VR and how Intel is powering both the solutions that are used to create and experience VR during a Waskul.TV StudioXperience interview

Intel GM, VR and Gaming Frank Soqui on VR

Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
HP's Chris Fries talks HP Thin Clients during a live Waskul.TV interview from the 2017 NAB Show StudioXperience Broadcast Studio

Chris Fries Talks HP Thin Clients on Waskul.TV

HP's Americas Category Manager, Thin Clients Chris Fries joins Steve Waskul...

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Weta Digital's VFX Supervisor Matt Aitken during a Waskul.TV interview at SIGGRAPH 2016

Weta Digital VFX Supervisor Matt Aitken

Matt Aitken, Weta Digital's VFX Supervisor, talks with Steve Waskul about visual effects, his career and work during a Waskul.TV interview at SIGGRAPH 2016
HTC's VP of VR Daniel O'Brien discusses VR and how HTC is driving innovation in VR Experiences during a Waskul.TV StudioXperience interview

HTC’s VP of VR Dan O’Brien on VR Experiences

HTC's VP of VR Daniel O'Brien and Steve Waskul on VR and how HTC is driving innovation in VR Experiences
DreamWorks Animation Principal Engineer Martin Watt during a StudioXperience interview on their proprietary animation software Premo

DreamWorks Animation’s Martin Watt on Premo

DreamWorks Animation Principal Engineer Martin Watt talks with Steve Waskul about their...
Creative technologist Todd Bryant at the Cannes Film Festival during an interview on Waskul.TV talking about the technologies powering today’s VR experiences like “Giant”

Creative Technologist Todd Bryant on “Giant”

Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today's VR experiences like "Giant". Giant Draws...
Michael Kaplan, Global Leader for Media & Entertainment and Pro VR Business Development at NVIDIA discusses VR and AR workflows and the latest solutions for VR experiences during a Waskul.TV StudioXperience interview

NVIDIA Global Leader for M&E and Pro VR Bus. Dev. Michael Kaplan

NVIDIA's Michael Kaplan on VR and AR workflows, GPU performance and the latest solutions for VR experiences