Greg Staten on HDR, broadcast, post production and display technology
HP DreamColor Architect Greg Staten in the Waskul.TV StudioXperience at SIGGRAPH 2018 on HDR, 4K, 8K and the future of display technology
HP’s Xavi Garcia and Josh Peterson on HP Z Workstations, Professional VR and the...
HP's Xavi Garcia and Josh Peterson on HP Z Workstations, Professional VR and the new HP Z VR Backpack
GIANT VR Director & Co-Creator Milica Zec
GIANT VR Director & Co-Creator Milica Zec joins Steve Waskul in a discussion from a filmmaker's perspective on VR and AR experiences
Crowd-Powered Automotive Design and 3D Printing: Elle Shelley on Local Motors, Inc. 3D...
Elle Shelley on crowd-powered automotive design and how Local Motors, Inc. utilizes 3D printers for in their manufacturing process
New Frontiers in Filmmaking Pushing the Boundaries of Creativity
Join us in this session hosted by HP and NVIDIA and experience the technological advancements that have powered the realization of some of the...
Conductor Technologies’ CEO Kevin Baillie on cloud-based workflows
Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamlessly integrate the cloud with in-house pipelines
Atomic Fiction CEO Kevin Baillie on Visual Effects Production
Kevin Baillie, CEO for both Atomic Fiction and Conductor, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation discusses some recent...
MPC Executive Producer – VR Tim Dillon on VR Experiences
MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
The Technicolor Experience Center & VR/AR experiences with Brian Frager
Technicolor Lead VR/AR Producer at the Technicolor Experience Center Brian Frager talks with Steve Waskul about the VR/AR work Technicolor is doing and in...
HP VP of Global Product Management Josh Peterson on Workflows, HP Z Workstations and...
Josh Peterson, VP of Global Product Management for HP, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation looks at how...