Friday, September 24, 2021
Intel's Ravindra Velhal talks 8K, 16K, VR, and immersive cinema experiences during his live Waskul.TV interview in StudioXpereince

Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences

Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about 8K, 16K, VR and immersive cinematic experiences in the StudioXperience Broadcast Studio...
Randy Burton on the workflow his team uses and how the visualization capabilities his team delivers impacts the business success at WSP | Parsons Brinckerhoff during a Waskul.TV StudioXperience interview.

Design visualization powered by HP Z640 Workstations with WSP | Parsons Brinckerhoff’s Randy Burton

Randy Burton discusses the workflow his team uses and how the visualizations his team delivers impacts business at WSP | Parsons Brinckerhoff
Independent Game Developer Radu Muresan, Founder of Vivid Helix talks about his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience

Independent Game Developer Radu Muresan, Founder of Vivid Helix

Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience

Becoming an animator – Nathan Mercieca on his education journey using an HP Z840...

Nathan Mierceco shares his passion for animation, thoughts on education and his future ambitions as he prepares for life in the animation profession
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine

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