Saturday, October 10, 2026
Epic Games VFX Supervisor Haarm-Pieter Duiker on his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine

Epic Games VFX Supervisor Haarm-Pieter Duiker

Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine. About...
NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview they discuss how advances in...
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
ZeroLight CMO François de Bodinat on improving the auto buyers' experience with VR during this Waskul.TV interview from SIGGRAPH 2016

ZeroLight CMO François de Bodinat on Improving the Auto Buyers’ Experience with VR

ZeroLight CMO François de Bodinat joins Steve Waskul to talk about improving the auto buyers' experience with VR during this Waskul.TV interview from SIGGRAPH 2016. About François de Bodinat François de...
NVIDIA's Andrew Rink discusses recent advances in NVIDIA GPUs and how they are powering AEC and manufacturing companies and the HP Mars Home Planet Project during a live broadcast on Waskul.TV from the StudioXperience Broadcast Studio

NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...

NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
NVIDIA's Michael Kaplan discusses GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Michael Kaplan on GPU Powered Workflows

NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
Academy Award Winner Rob Legato on Waskul.TV

New Frontiers in Filmmaking Pushing the Boundaries of Creativity

Join us in this session hosted by HP and NVIDIA and experience the technological advancements that have powered the realization of some of the most exciting stories ever told. Academy...
Creative technologist Todd Bryant at the Cannes Film Festival during an interview on Waskul.TV talking about the technologies powering today’s VR experiences like “Giant”

Creative Technologist Todd Bryant on “Giant”

Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today's VR experiences like "Giant". Giant Draws on director and co-creator Milica...
Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein during this Waskul.TV interview from SIGGRAPH 2016

Dell’s Gary Radburn and NVIDIA’s David Weinstein on Professional VR

Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein join Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016....
Renowned researcher Turner Whitted discusses the current state of VR and AR experiences and the research being being conducted that will help shape their future during a live Waskul.TV interview.

Researcher and CG Expert Turner Whitted on Virtual and Augmented Realities

Computer Science Researcher Turner Whitted joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation provides an interesting look into the the current state of VR and...

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