Dell’s Gary Radburn and NVIDIA’s David Weinstein on Professional VR
Dell’s Director for Workstation Virtualization, VR and AR, Gary Radburn and NVIDIA's Director for Professional Virtual Reality David Weinstein join Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016....
Researcher and CG Expert Turner Whitted on Virtual and Augmented Realities
Computer Science Researcher Turner Whitted joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation provides an interesting look into the the current state of VR and...
MPC VFX Supervisor Adam Valdez
In this interview, MPC VFX Supervisor Adam Valdez joins Steve Waskul at FMX 2016.
Adam has been working on major films for over 25 years. Mr. Valdez is one of...
HP’s Louis Gaiot on the HP Z VR Backpack
HP VR Product Manager Louis Gaiot on the HP Z VR Backpack
Sony Pictures Imageworks’ Executive Director of Software Development Erik Strauss
Sony Pictures Imageworks' Executive Director of Software Development Erik Strauss joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation is wide ranging. The two discuss the...
Digital Domain’s Jan Philip Cramer on Visual Effects
Jan Philip Cramer is the Animation Director at Digital Domain in Vancouver, Canada and also serves as Head of Animation across all Digital Domain Animation Divisions worldwide. The interview...
The Third Floor’s Executive Producer Duncan Burbidge
Duncan Burbidge, The Third Floor's Executive Producer, talks with Steve Waskul about his experiences in the film industry and in working on visualization for film projects.
About Duncan Burbidge
Duncan is...
ILM’s Rob Bredow on innovation and creating amazing new experiences
ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. Together Rob and Steve talk about the...
NVIDIA’s Terry Brown on GPUs Powering Content Creation, VR/AR, AI and More
NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
Epic Games VFX Supervisor Haarm-Pieter Duiker
Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine.
About...