Monday, May 23, 2022
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview they discusses the process of...
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform

Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Brainstorm CEO Ricardo Montesa talks advanced 3D graphics on Waskul.TV at the 2018 NAB Show

Brainstorm Founder and CEO Ricardo Montesa on advanced real-time 3D graphics and elevating presentations

Brainstorm CEO Ricardo Montesa and Steve Waskul talk about interactive 3D solutions for broadcast, feature film production and real-time graphics presentations in the StudioXperience Broadcast Studio at the 2018...
Chris Vienneau discusses the latest Maya updates, how Maya is empowering content creation across Film, Gaming and Television and Maya in VR Production during a Waskul.TV live interview in StudioXperience at SIGGRAPH 2017

Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV

Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.

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