Thursday, October 28, 2021
Intel Visual Cloud Computing GM for Intel's Data Center Group Jim Blakley in a wide ranging discussion during a StudioXperience interview on Waskul.TV

Intel Visual Cloud Computing GM Jim Blakley

Intel Visual Cloud Computing GM for Intel's Data Center Group Jim Blakley joins Steve Waskul for a wide ranging discussion.
Intel Fellow David Blythe catches at SIGGRAPH 2014 to discuss a wide range of interesting topics during a Waskul.TV StudioXperience interview.

Intel Fellow David Blythe on Visualization

Intel Fellow David Blythe catches up with Steve Waskul at SIGGRAPH 2014 and they discuss a wide range of interesting topics. The interview starts off...
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of an ever-evolving consumer market during a Waskul.TV StudioXperience interview.

Arm Fellow & VP of Graphics Tech Jem Davies on Mobile

ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
DreamWorks Animation Principal Engineer Martin Watt during a StudioXperience interview on their proprietary animation software Premo

DreamWorks Animation’s Martin Watt on Premo

DreamWorks Animation Principal Engineer Martin Watt talks with Steve Waskul about their proprietary animation software Premo.
Cornell University Professor and graphics researcher Kavita Bala in StudioXperience at SIGGRAPH 2015 to talk about her research.

Cornell University Graphics Researcher Kavita Bala

Cornell University Professor and graphics researcher Kavita Bala joins Steve Waskul in-studio at SIGGRAPH 2015 to talk about her research which lies on the...
Simer Singh, Intel® Media Server Studio Product Manager on developing, debugging and deploying enterprise grade media solutions during a StudioXperience Interview on Waskul.TV

Intel’s Simer Singh on Intel® Media Server Studio

Simer Singh, Intel® Media Server Studio Product Manager talks with Steve Waskul about the libraries and analytical tools needed to develop, debug and deploy...
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
Dennis Fong, Founder & CEO, Raptr, Inc. talks about unlocking the full potential of the PC from a gaming perspective during a Waskul.TV StudioXperience interview.

Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...

Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Stéphane Cloirec, Director of Product Management for Thomson Video Networks, discusses the Company's products during a StudioXperience interview on Waskul.TV

Stéphane Cloirec, Director of Product Management, Thomson Video Networks

Stéphane Cloirec, Director of Product Management for Thomson Video Networks, talks with Steve Waskul about the Company's products, the shift from hardware to software...

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