Ford Motor Company VR & Adv Viz Tech Specialist Elizabeth Baron
Ford Motor Company VR & Advanced Visualization Tech Specialist Elizabeth Baron joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016.
About Elizabeth Baron
Elizabeth has...
Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR
Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Intel’s Leigh Davies and Codemasters’ Tom Hammersley
Intel Senior Application Engineer Leigh Davies and Codemaster Principal Graphics Programmer Tom Hammersley talk with Steve Waskul at GDC 2016 during this interview which...
ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile
ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...
Microsoft’s Chas Boyd on Graphics and DirectX 12
Microsoft Principal Program Manager Chas Boyd and Steve Waskul discuss graphics and DirectX 12.
HP VP of Global Product Management Josh Peterson on Workflows, HP Z Workstations and...
Josh Peterson, VP of Global Product Management for HP, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation looks at how...
DreamWorks Animation’s Martin Watt on Premo
DreamWorks Animation Principal Engineer Martin Watt talks with Steve Waskul about their proprietary animation software Premo.
Intel Visual Cloud Computing GM Jim Blakley
Intel Visual Cloud Computing GM for Intel's Data Center Group Jim Blakley joins Steve Waskul for a wide ranging discussion.
Arm Fellow & VP of Graphics Tech Jem Davies on Mobile
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
Intel’s Andrew Lauritzen on Game Development, DX12 and More
Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...