Sunday, July 3, 2022
Epic Games' Marc Petit in StudioXperience at SIGGRAPH 2018 during a live Waskul.TV broadcast

Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...

Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. Together Rob...
Marty Hasselbach, Managing Dir. of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver for 25 years during a Waskul.TV StudioXperience interview.

Vancouver Film School’s Marty Hasselbach

Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver over the...
Fonco Founder and Creative Director Fon Davis talks about model making, visual effects and visualization in film making during this Waskul.TV interview

Fonco Founder & Creative Director Fon Davis

Quick Summary Creative Director of FonCo services Fon Davis, and Steve Waskul discuss model making, visual effects, and visualization in the film making industry. Interview Highlights The...
Open Drives CEO Chad Knowles talks storage during this Waskul.TV StudioXperience interview covering reliable, high-performance storage solutions.

Open Drives CEO Chad Knowles on Performance Storage Solutions

Open Drives CEO Chad Knowles talks storage with Steve Waskul during this StudioXperience interview. The interview covers a range of topics including the Company's...
Jon Wadelton, Foundry CTO on Athera, Foundry's cloud-based technology that uses Google Cloud to transform visual effects workflows during a Waskul.TV interview at the 2018 NAB Show

Foundry CTO Jon Wadelton on Athera for cloud-based VFX workflows

Foundry CTO Jon Wadelton and Steve Waskul talk about the range of Foundry applications that are powering film and VFX workflows in the StudioXperience...
Creative technologist Todd Bryant at the Cannes Film Festival during an interview on Waskul.TV talking about the technologies powering today’s VR experiences like “Giant”

Creative Technologist Todd Bryant on “Giant”

Creative technologist Todd Bryant talks with Steve Waskul at the Cannes Film Festival about the technologies powering today's VR experiences like "Giant". Giant Draws...
Intel's Ravindra Velhal talks 8K, 16K, VR, and immersive cinema experiences during his live Waskul.TV interview in StudioXpereince

Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences

Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about 8K, 16K, VR and immersive cinematic experiences in the StudioXperience Broadcast Studio...
DreamWorks Animation Principal Engineer Martin Watt during a StudioXperience interview on their proprietary animation software Premo

DreamWorks Animation’s Martin Watt on Premo

DreamWorks Animation Principal Engineer Martin Watt talks with Steve Waskul about their proprietary animation software Premo.
Director, Producer, VFX Supervisor Daffy of DAFFY DOT LONDON talks about many of his latest projects during a Waskul.TV interview

Director, Producer, VFX Supervisor Daffy of DAFFY DOT LONDON

Director, Producer, VFX Supervisor Daffy of DAFFY DOT LONDON talks with Steve Waskul about many of his latest projects during a Waskul.TV interview. About Daffy Daffy...

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