Wanda Meloni on the Gaming Industry and the Open Gaming Alliance
Wanda Meloni and Steve Waskul discuss her work helping game developers as the CEO of M2 Advisory Group and about the Open Gaming Alliance...
Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...
Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Pocketwatch Games CEO Andy Schatz on Indie Game Dev
Pocketwatch Games CEO Andy Schatz talks with Steve Waskul about indie game development and provides insight into life in a small game develompment company
Independent Game Developer Radu Muresan, Founder of Vivid Helix
Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Cogswell College Dean Jerome Solomon on Fostering Students and SIGGRAPH 2014
Jerome Solomon, Dean of Cogswell College and Director of the 2014 SIGGRAPH Computer Animation Festival, shares with us his experiences bridging the gap between...
Night Dive Studios CEO & Founder Stephen Kick & Dir. of Bus. Dev. Larry...
Night Dive Studios CEO & Founder Stephen Kick & Dir. of Bus. Dev. Larry Kuperman talk with Steve Waskul at GDC 2016 during this...
Nevermind’s Creative Director Erin Reynolds on Indie Game Development
Erin Reynolds, Creative Director of Nevermind, gives us the inside scoop on a new biofeedback-enhanced adventure horror game that utilizes Intel® RealSense™ technology. ...
Wolf Lang, Co-Founder & Business Development Manager for Threaks on Indie Game Development
Threaks Co-Founder Wolf Lang and Beat Buddy join Steve Waskul to discuss indie game development and their experiences bringing a successful game to market
Clive Henrick on Creating Scalable Platforms for Gaming
Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....