Friday, March 1, 2024
Night School Studio Co-Founder Sean Krankel at GDC 2016 during this interview which was featured during our Waskul.TV live broadcast.

Night School Studio Co-Founder Sean Krankel

Night School Studio Co-Founder Sean Krankel talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Chukong Technology VP Jane Jin during a StudioXperience interview on Waskul.TV

Chukong Technology Vice President Jane Jin

Chukong Technology VP Jane Jin talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Toadman Interactive's Robin Flodin talks about developing games on multiple platforms simultaneously during a Waskul.TV StudioXperience interview.

Robin Flodin on Creating Games for Multiple Platforms

Toadman Interactive's Robin Flodin talks with Steve Waskul about developing games on multiple platforms simultaneously. For a new zombie game in the works, "Killing Floor...
Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity discuss the latest in developing games with Unity during a Waskul.TV StudioXperience interview.

Unity’s Mark Schoennagle and Will Goldstone on the Ease of Creating Games with Unity

Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity join Steve Waskul to discuss the latest in developing games with Unity.
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of an ever-evolving consumer market during a Waskul.TV StudioXperience interview.

Arm Fellow & VP of Graphics Tech Jem Davies on Mobile

ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine applications for enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Livid Interactive Partner / Executive Producer / Overload discusses their new game Head of the Order, a new gesture-based spell casting game during a Waskul.TV StudioXperience interview.

Livid Interactive’s Michael Schaiman on using Intel® RealSense™ technology for their new game Head...

Livid Interactive Partner / Executive Producer / Overload Michael Schaiman and Steve Waskul discuss their new game Head of the Order which is a...

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