Tuesday, December 6, 2022
Funcom's Managing Director and CTO Rui Casais talks online gaming and game development during a Waskul.TV StudioXperience interview.

Funcom’s Rui Casais on Developing Online Games

Funcom’s Managing Director and CTO Rui Casais talks online gaming and game development with Steve Waskul. Funcom is a Norwegian developer that has been creating...
Open Gaming Alliance Executive Director Wanda Meloni at GDC 2016 during this interview which was featured during the live Waskul.TV broadcast.

Open Gaming Alliance Executive Director Wanda Meloni

Open Gaming Alliance Executive Director Wanda Meloni talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast....
rome Solomon talks about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017

Dean of the College at Cogswell College and SIGGRAPH 2017 Conference Chair Jerome Solomon

Jerome Solomon talks with Steve Waskul about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017 during this...
Toadman Interactive's Robin Flodin talks about developing games on multiple platforms simultaneously during a Waskul.TV StudioXperience interview.

Robin Flodin on Creating Games for Multiple Platforms

Toadman Interactive's Robin Flodin talks with Steve Waskul about developing games on multiple platforms simultaneously. For a new zombie game in the works, "Killing Floor...
Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity discuss the latest in developing games with Unity during a Waskul.TV StudioXperience interview.

Unity’s Mark Schoennagle and Will Goldstone on the Ease of Creating Games with Unity

Will Goldstone, Content Manager and Mark Schoennagle, Evangelist for Unity join Steve Waskul to discuss the latest in developing games with Unity.
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Kitfox Games Creative Director Tanya Short at GDC 2016 during this interview which was featured during our live broadcast on Waskul.TV

Kitfox Games Creative Director Tanya Short

Kitfox Games Creative Director Tanya Short talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Intel® University Games Showcase Winners for Best Visual Quality Gary Porter and Dan Plate talk about their experiences creating Super Daryl Deluxe during a Waskul.TV StudioXperience interview.

Epic Games Unreal Engine Lead Programmer James Golding

Epic Games Unreal Engine Lead Programmer James Golding joins Steve Waskul for a discussion of the latest developments in gaming and Unreal Engine 4
Neil Schneider on AR, VR and 3D during a Waskul.TV StudioXperience interview.

Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance

Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes us through the Alliance’s objectives and its role in the expanding AR/VR...
Taj (TJ) Hughes of Terrifying Jellyfish during this interview which was featured during our live broadcast on Waskul.TV

Taj (TJ) Hughes on Game Development and Terrifying Jellyfish

Taj (TJ) Hughes of Terrifying Jellyfish talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.

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