Razer's Director of Product Marketing Kevin Sather at GDC 2016 during a live Waskul.TV broadcast

Razer Director of Product Marketing Kevin Sather

Razer's Director of Product Marketing Kevin Sather talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast....
Intel Director of Developer Relations Lee Machen at GDC 2016 during this Waskul.TV interview

Intel Director of Developer Relations Lee Machen

Intel Director of Developer Relations Lee Machen talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast....
Nevermind's Creative Director Erin Reynolds on creating a bio feedback enhanced adventure horror game and her experiences working with Intel during a Waskul.TV StudioXperience interview.

Nevermind’s Creative Director Erin Reynolds on Indie Game Development

Erin Reynolds, Creative Director of Nevermind, gives us the inside scoop on a new biofeedback-enhanced adventure horror game that utilizes Intel® RealSense™ technology. ...
Funcom's Managing Director and CTO Rui Casais talks online gaming and game development during a Waskul.TV StudioXperience interview.

Funcom’s Rui Casais on Developing Online Games

Funcom’s Managing Director and CTO Rui Casais talks online gaming and game development with Steve Waskul. Funcom is a Norwegian developer that has been creating...
Frank Soqui, GM for the Enthusiast Desktop Group at Intel Corporation during a wide ranging StudioXperience conversation at GDC 16 seen live on Waskul.TV.

Intel GM Frank Soqui on Enthusiast PCs

Frank Soqui, GM for the Enthusiast Desktop Group at Intel Corporation joins Steve Waskul for a wide ranging conversation at GDC 16.
Pixel Hero Games Art Director Nader Alikhani on indie game development and his team's new project during a Waskul.TV StudioXperience interview.

Pixel Hero Games’ Art Director Nader Alikhani on Indie Game Development

Pixel Hero Games’ Art Director Nader Alikhani shares his experiences in delivering high-quality, multi-platform content as an Indie game developer. In this interview...
Kitfox Games Creative Director Tanya Short at GDC 2016 during this interview which was featured during our live broadcast on Waskul.TV

Kitfox Games Creative Director Tanya Short

Kitfox Games Creative Director Tanya Short talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Night School Studio Co-Founder Sean Krankel at GDC 2016 during this interview which was featured during our Waskul.TV live broadcast.

Night School Studio Co-Founder Sean Krankel

Night School Studio Co-Founder Sean Krankel talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Clive Henrick, Senior Development Director for Kabam, on creating scalable platforms for games where millions of players may play during a Waskul.TV StudioXperience interview.

Clive Henrick on Creating Scalable Platforms for Gaming

Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about creating scalable platforms for games where millions of players may play daily....
DFC Intelligence's Founder and CEO David Cole talks about the importance of market intelligence in the gaming industry during a Waskul.TV StudioXperience interview.

David Cole, Founder & CEO of DFC Intelligence on Market Intelligence in the Gaming...

DFC Intelligence's Founder and CEO David Cole and Steve Waskul talk about the importance of market intelligence in the gaming industry.

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