Wednesday, January 27, 2021
Pocket Gems Director of User Experiences Alfonzo Burton talks about the importance of the user experience in mobile gaming during a Waskul.TV StudioXperience interview.

Pocket Gems Director of User Experiences Alfonzo Burton on UX

Alfonzo Burton, Director of User Experience for Pocket Gems, joins Steve Waskul...
Intel Graphics Software Engineer Andrew Lauritzen talks about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on New Developments in Intel Graphics

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what...
Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks at GDC 2016 during this Waskul.TV interview

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks with Steve Waskul...
ESL Technology Vice President Arne Peters discusses live / online gaming events and the technology behind them during a Waskul.TV StudioXperience interview.

Arne Peters on Live Gaming Events and Gaming Technology

ESL Technology Vice President Arne Peters and Steve Waskul discuss live gaming...
Justin Woodward and Joel Dreskin of the MIX appear during a StudioXperience interview broadcast live on Waskul.TV from SIGGRAPH 2015 to discuss thier efforts on the Media Indie Exchange

Justin Woodward and Joel Dreskin of The MIX

Justin Woodward and Joel Dreskin of the MIX join Steve Waskul during...
Clive Henrick, Senior Development Director for Kabam, on creating scalable platforms for games where millions of players may play during a Waskul.TV StudioXperience interview.

Clive Henrick on Creating Scalable Platforms for Gaming

Clive Henrick, Senior Development Director for Kabam, talks with Steve Waskul about...
Taj (TJ) Hughes of Terrifying Jellyfish during this interview which was featured during our live broadcast on Waskul.TV

Taj (TJ) Hughes on Game Development and Terrifying Jellyfish

Taj (TJ) Hughes of Terrifying Jellyfish talks with Steve Waskul at GDC...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space,...
Kitfox Games Creative Director Tanya Short at GDC 2016 during this interview which was featured during our live broadcast on Waskul.TV

Kitfox Games Creative Director Tanya Short

Kitfox Games Creative Director Tanya Short talks with Steve Waskul at GDC...
Epic Games' Marc Petit in StudioXperience at SIGGRAPH 2018 during a live Waskul.TV broadcast

Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...

Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content