Monday, March 8, 2021
Intel Senior Technical Marketing Manager Matt Vaughan at SIGGRAPH 2016 on Thunderbolt and the newest version of Thunderbolt™, Thunderbolt™ 3 during a Waskul.TV StudioXperience interview

Intel Senior Technical Marketing Manager Matt Vaughan

Intel Senior Technical Marketing Manager Matt Vaughan with Steve Waskul on Thunderbolt™ 3 during a Waskul.TV StudioXperience interview from SIGGRAPH 2016.
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
Pocketwatch Games CEO Andy Schatz talks about his experiences as an indie game developer

Pocketwatch Games CEO Andy Schatz on Indie Game Dev

Pocketwatch Games CEO Andy Schatz talks with Steve Waskul about indie game development and provides insight into life in a small game develompment company