Saturday, April 20, 2024
Dennis Fong, Founder & CEO, Raptr, Inc. talks about unlocking the full potential of the PC from a gaming perspective during a Waskul.TV StudioXperience interview.

Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...

Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview...
Little Worlds Interactive Founder Jenna Hoffstein takes viewers through what it's like for indie developers creating educational games for children during a Waskul.TV StudioXperience interview.

Jenna Hoffstein, Little Worlds Interactive Founder on Creating Educational Games for Children

Jenna Hoffstein, Founder of Little Worlds Interactive, shares her experience in creating educational games for children. In this interview from 2015, Jenna and...
Brian Hicks discusses Brian’s work on DayZ with game designer Dean “Rocket” Hall during a Waskul.TV StudioXperience interview.

Brian Hicks on DayZ, Game Development and Online Gaming

Brian Hicks and Steve Waskul discuss Brian’s work on DayZ with game designer Dean “Rocket” Hall. Brian began his career in gaming when he was...
Stumbling Cat Creative Director and CEO Renee Gittins at GDC 2016 during this interview which was featured during our live Waskul.TV broadcast

Stumbling Cat Creative Director and CEO Renee Gittins

Stumbling Cat Creative Director and CEO Renee Gittins talks with Steve Waskul at GDC 2016 during this interview which was featured during our live...
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
ESL Technology Vice President Arne Peters discusses live / online gaming events and the technology behind them during a Waskul.TV StudioXperience interview.

Arne Peters on Live Gaming Events and Gaming Technology

ESL Technology Vice President Arne Peters and Steve Waskul discuss live gaming events and the technology behind them. Arne Peters has been involved in the...
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
Havok Managing Director David Coghlan discusses working with top studios to bring their creative visions to life during a Waskul.TV StudioXperience interview.

Havok Managing Director David Coghlan on Game Development Technologies

Havok Managing Director David Coghlan and Steve Waskul discuss working with top studios to bring their creative visions to life. Havok, a leading provider of...
rome Solomon talks about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017

Dean of the College at Cogswell College and SIGGRAPH 2017 Conference Chair Jerome Solomon

Jerome Solomon talks with Steve Waskul about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017 during this...

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