Monday, April 12, 2021
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers during a Waskul.TV StudioXperience interview.

Intel’s Randi Rost on Intel Graphics and Developers

Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...

Ethan Levy on Game Design & Monetization

Steve Waskul sits down with Ethan Levy of FamousAspect to discuss monetization for the gaming industry and for free-to-play games in particular. Levy was a...
Frank Soqui, GM for the Enthusiast Desktop Group at Intel Corporation during a wide ranging StudioXperience conversation at GDC 16 seen live on Waskul.TV.

Intel GM Frank Soqui on Enthusiast PCs

Frank Soqui, GM for the Enthusiast Desktop Group at Intel Corporation joins Steve Waskul for a wide ranging conversation at GDC 16.
Intel's Leigh Davies and Codemasters' Tom Hammersley

Intel’s Leigh Davies and Codemasters’ Tom Hammersley

Intel Senior Application Engineer Leigh Davies and Codemaster Principal Graphics Programmer Tom Hammersley talk with Steve Waskul at GDC 2016 during this interview which...
Ubisoft Mobile's Arthur Dosne talks about developing games for the latest mobile devices during a Waskul.TV StudioXperience interview.

Ubisoft Mobile’s Arthur Dosne on Mobile Game Development

Ubisoft Mobile's Arthur Dosne talks with Steve Waskul about developing games for the latest mobile devices.
Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks at GDC 2016 during this Waskul.TV interview

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis

Chainawesome Games Co-Founder and Programmer Jean Simon Ottis talks with Steve Waskul at GDC 2016 during this interview which was featured during our live...
Pocket Gems Director of User Experiences Alfonzo Burton talks about the importance of the user experience in mobile gaming during a Waskul.TV StudioXperience interview.

Pocket Gems Director of User Experiences Alfonzo Burton on UX

Alfonzo Burton, Director of User Experience for Pocket Gems, joins Steve Waskul for a discussion on creating user experiences for mobile games. Alfonzo kicks things...
ARM’s Jesse Barker on the rapidly expanding mobile space, some of the technology powering its evolution and SIGGRAPH 2014 during a Waskul.TV StudioXperience interview.

ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile

ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...
Matt Ployhar is a strategic planner for Intel’s Software Services Group and the President of the Open Gaming Alliance and he discusses gaming during a Waskul.TV StudioXperience interview.

Intel’s Matt Ployhar on the Direction of Gaming

Matt Ployhar is a strategic planner for Intel’s Software Services Group and the President of the Open Gaming Alliance. In this interview from SIGGRAPH...
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

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