Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
WakingApp's President and Head of Strategic Vision and Technology Alon Melchner joins Steve Waskul at FMX 2016. During this interview Alon expounds on WakingApp...
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience
Pocketwatch Games CEO Andy Schatz talks with Steve Waskul about indie game development and provides insight into life in a small game develompment company
Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics...
Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine