Saturday, August 13, 2022
Stumbling Cat Creative Director and CEO Renee Gittins at GDC 2016 during this interview which was featured during our live Waskul.TV broadcast

Stumbling Cat Creative Director and CEO Renee Gittins

Stumbling Cat Creative Director and CEO Renee Gittins talks with Steve Waskul at GDC 2016 during this interview which was featured during our live...
Taj (TJ) Hughes of Terrifying Jellyfish during this interview which was featured during our live broadcast on Waskul.TV

Taj (TJ) Hughes on Game Development and Terrifying Jellyfish

Taj (TJ) Hughes of Terrifying Jellyfish talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.
Intel Graphics Software Engineer Andrew Lauritzen on what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers and much more during a Waskul.TV StudioXperience interview.

Intel’s Andrew Lauritzen on Game Development, DX12 and More

Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Intel Senior Technical Marketing Manager Matt Vaughan at SIGGRAPH 2016 on Thunderbolt and the newest version of Thunderbolt™, Thunderbolt™ 3 during a Waskul.TV StudioXperience interview

Intel Senior Technical Marketing Manager Matt Vaughan

Intel Senior Technical Marketing Manager Matt Vaughan with Steve Waskul on Thunderbolt™ 3 during a Waskul.TV StudioXperience interview from SIGGRAPH 2016.
Epic Games VFX Supervisor Haarm-Pieter Duiker on his experiences in the film and game industries and with working in Epics real-time game engine Unreal Engine

Epic Games VFX Supervisor Haarm-Pieter Duiker

Epic Games VFX Supervisor Haarm-Pieter Duiker talks with Steve Waskul about his experiences in the film and game industries and with working in Epics...
Night Dive Studios CEO & Founder Stephen Kick & Dir. of Bus. Dev. Larry Kuperman at GDC 2016 during this live Waskul.TV interview

Night Dive Studios CEO & Founder Stephen Kick & Dir. of Bus. Dev. Larry...

Night Dive Studios CEO & Founder Stephen Kick & Dir. of Bus. Dev. Larry Kuperman talk with Steve Waskul at GDC 2016 during this...
Dennis Fong, Founder & CEO, Raptr, Inc. talks about unlocking the full potential of the PC from a gaming perspective during a Waskul.TV StudioXperience interview.

Dennis Fong, Founder & CEO, Raptr, Inc. on Unlocking the Full Potential of the...

Dennis Fong, Founder & CEO, Raptr, Inc. talks with Steve Waskul about unlocking the full potential of the PC from a gaming perspective.
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
Night School Studio Co-Founder Sean Krankel at GDC 2016 during this interview which was featured during our Waskul.TV live broadcast.

Night School Studio Co-Founder Sean Krankel

Night School Studio Co-Founder Sean Krankel talks with Steve Waskul at GDC 2016 during this interview which was featured during our live broadcast.

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