30 Ninjas' CEO and Creative Dir. Julina Tatlock and CTO and VR Specialist Lewis Smithingham on VR and 3D video during a SIGGRAPH 2016 StudioXperience talk
Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
Pocketwatch Games CEO Andy Schatz talks with Steve Waskul about indie game development and provides insight into life in a small game develompment company
Reel FX VFX Supervisor Glo Minaya talks about her current projects and her passions for animation and the industry with Steve Waskul at SIGGRAPH 2016
Mettle Co-Founders Nancy Eperjesy and Chris Bobotis share their journey at Mettle which has been delivering quality content to it's clients since 1992
HP DreamColor Architect Greg Staten on Color Space for Production Workflows and DreamColor Professional...
HP DreamColor Architect Greg Staten joins Steve Waskul to talk about the importance of color management in the production workflow
ZeroLight CMO François de Bodinat joins Steve Waskul to talk about improving the auto buyers' experience with VR during this Waskul.TV interview from SIGGRAPH...
Josh Peterson, VP of Global Product Management for HP, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation looks at how...