Sunday, March 7, 2021
AMD GM of Radeon Pro, Ogi Brkic talks AMD Radeon™ Pro GPUs and creative pro workflows during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

AMD’s Ogi Brkic on Empowering Creative Professionals with AMD Radeon™ Pro GPUs

AMD's Ogi Brkic and Steve Waskul on AMD Radeon™ Pro GPUs and how they empower creative professionals and workflows in the StudioXperience Broadcast Studio
Kuban Altan discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution during a Waskul.TV StudioXperience interview at SIGGRAPH 2018

Virtual Sets with Zero Density’s Kuban Altan

Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018
Tim Miller co-founded Blur Studio where he now serves as Creative Director and President. During this Waskul.TV interview Tim talks about the studio's projects and the technologies utilized by Blur in their production workflow and about his work directing the film Deadpool.

Blur Studio Creative Director and President Tim Miller

Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool

Protected: Sony Music Entertainment’s Brad Spahr on VR Experiences

Sony Music Entertainment's VP, Product Development, Global Digital Business Brad Sphar joins Steve Waskul on premium VR Experiences and the music industry
Renowned researcher Turner Whitted discusses the current state of VR and AR experiences and the research being being conducted that will help shape their future during a live Waskul.TV interview.

Researcher and CG Expert Turner Whitted on Virtual and Augmented Realities

Computer Science Researcher Turner Whitted joins Steve Waskul during this Waskul.TV interview...
Will Plato explores how Hensel Phelps uses Virtual Design Construction techniques to improve the construction process for all parties on a project during a Waskul.TV StudioXperience interview

Building better buildings using HP ZBooks and virtual design tools with Will Plato of...

Will Plato on how Hensel Phelps improves the construction process for owners, builders and specialty contractors using Virtual Design Construction techniques, VR and AR
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform during a live Waskul.TV StudioXperience interview at SIGGRAPH 2018

NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production

NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
Intel's Ravindra Velhal talks 8K, 16K, VR, and immersive cinema experiences during his live Waskul.TV interview in StudioXpereince

Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences

Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about...
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018

Dr. Andrew Glassner on computer graphics and deep learning

Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018