Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Vivid Vision CEO James Blaha on how VR can be utilized to improve vision for people with lazy eye during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
HP's Gwen Coble talks with Steve Waskul about HP Z Workstations, thin clients and HP retail solutions during the 2016 Cannes Film Festival. ...
Steve Hansted, Product Manager of MAKEVR for Sixense Entertainment, discusses MAKEVR technology with Steve Waskul at SIGGRAPH 2014. MAKEVR is "a professional industry standard...
30 Ninjas' CEO and Creative Dir. Julina Tatlock and CTO and VR Specialist Lewis Smithingham on VR and 3D video during a SIGGRAPH 2016 StudioXperience talk
Legendary Digital Networks' Senior Director of Production Operations Gerry Mattei talks about the industry and production operations at Legendary Digital Network during this live Waskul.TV interview from StudioXperience at the 2018 NAB Show
Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference