Saturday, July 13, 2024
NVIDIA's Bob Pette on AI and photorealistic rendering and how GPU advances are making experiences more interesting and engaging during a live Waskul.TV interview from the StudioXperience at SIGGRAPH 2018

Bob Pette on revolutionizing creativity with NVIDIA GPU advances

Bob Pette, VP of Pro Visualization and Design for NVIDIA joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview...
HP's Aimee Doyne, a marketing and advertising professional who has been Project Manager on a number of large marketing programs including the HP Mars Home Planet Project, during a Waskul.TV live interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Designing for Mars – HP Mars Home Planet Project with Aimee Doyne

HP's Aimee Doyne, on the HP Mars Home Planet Project
Mr. McRee takes a look at the future of VR and the immersive room scale VR experiences that HTC VIVE is enabling today during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

The VR experience with HTC VIVE’s J.B. McRee Jr.

HTC VIVE Senior Manager for Product and Developer Marketing, J.B. McRee Jr. joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During...
NVIDIA's Michael Kaplan discusses GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show

NVIDIA’s Michael Kaplan on GPU Powered Workflows

NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine applications for enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
HP VR Product Manager Louis Gaiot during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

HP’s Louis Gaiot on the HP Z VR Backpack

HP VR Product Manager Louis Gaiot on the HP Z VR Backpack
Kuban Altan discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution during a Waskul.TV StudioXperience interview at SIGGRAPH 2018

Virtual Sets with Zero Density’s Kuban Altan

Kuban discusses virtual sets powered by Unreal Engine and the future for Zero Density's Reality Engine software solution on Waskul.TV at SIGGRAPH 2018
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
Chris Vienneau discusses the latest Maya updates, how Maya is empowering content creation across Film, Gaming and Television and Maya in VR Production during a Waskul.TV live interview in StudioXperience at SIGGRAPH 2017

Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV

Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. Together Rob...

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