Saturday, July 13, 2024
MPC Executive Producer - VR Tim Dillon discusses VFX and VR Production during a Waskul.TV StudioXperience interview

MPC Executive Producer – VR Tim Dillon on VR Experiences

MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta VFX Supervisor Keith Miller on VFX and VR production and VR and AR experiences during a Waskul.TV StudioXperience interview

Weta Digital VFX Supervisor Keith Miller

Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
GIANT VR Director & Co-Creator Milica Zec during a discussion from a filmmaker's perspective on VR and AR experiences while appearing in a Waskul.TV StudioXperience interview

GIANT VR Director & Co-Creator Milica Zec

GIANT VR Director & Co-Creator Milica Zec joins Steve Waskul in a discussion from a filmmaker's perspective on VR and AR experiences
The Foundry CTO Jon Wadelton discusses VR and 360 film production with Nuke and the range of Foundry solutions for Film and Video during a Waskul.TV StudioXperience interview

The Foundry CTO Jon Wadelton on Production Solutions

The Foundry CTO Jon Wadelton joins Steve Waskul in a discussion on VR and 360 film production with Nuke and on the range of Foundry solutions
The Advanced Imaging Society's Jim Chabin at VR On The Lot to discuss VR and Film production during a Waskul.TV StudioXperience interview.

The Advanced Imaging Society’s Jim Chabin on VR and VR and Film Production

The Advanced Imaging Society's Jim Chabin and Steve Waskul at VR On The Lot discuss VR and Film production and the Advanced Imaging and VR Societies
Intel GM, VR and Gaming Frank Soqui joins on VR and how Intel is powering both the solutions that are used to create and experience VR during a Waskul.TV StudioXperience interview

Intel GM, VR and Gaming Frank Soqui on VR

Intel GM, VR and Gaming Frank Soqui and Steve Waskul on VR and how Intel is powering both the solutions that are used to create and experience VR
Blur Studio Layout Animator Alex Beaty joins during a discussion on the role of the layout animator, previs, VR and game engines with Waskul.TV in StudioXperience

Blur Studio Layout Animator Alex Beaty

Blur Studio Layout Animator Alex Beaty joins Steve Waskul in a discussion on the role of the layout animator, previs, VR and game engines
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
30 Ninjas' CEO and Creative Director Julina Tatlock and CTO and VR Specialist Lewis Smithingham during a live interview from the SIGGRAPH 2016 StudioXperience

30 Ninjas’ Julina Tatlock and Lewis Smithingham on VR and 360 Video

30 Ninjas' CEO and Creative Dir. Julina Tatlock and CTO and VR Specialist Lewis Smithingham on VR and 3D video during a SIGGRAPH 2016 StudioXperience talk
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

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