Monday, April 12, 2021
Aydemir Sahin of Zero Density talks about Reality and realistic virtual sets during a live interview on WaskulTV

ZeroDensity VP of Product and Support Aydemir Sahin on virtual sets and broadcast technologies

ZeroDensity VP of Product and Support Aydemir Sahin and Steve Waskul talk about virtual set solutions for broadcast and the future in the StudioXperience...
Intel's Ravindra Velhal talks 8K, 16K, VR, and immersive cinema experiences during his live Waskul.TV interview in StudioXpereince

Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences

Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about 8K, 16K, VR and immersive cinematic experiences in the StudioXperience Broadcast Studio...
Colin Smith talks about his experiences in video production with Adobe products and about his thoughts on the new HP Z Workstations during a live Waskul.TV interview

Colin Smith on video training for Adobe apps and the new HP Z Workstations

Adobe application expert Colin Smith joins Steve Waskul to talk about providing education for people who are new to video production. The interview takes...
Robert Stromberg shares his thoughts on the potential of VR and provides insight into creating amazing VR experiences during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Robert Stromberg on the limitless potential of virtual reality

Robert Stromberg shares his thoughts on the potential of VR and insight into creating amazing VR experiences
Technicolor's SVP Immersive Media Marcie Jastrow during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Technicolor SVP Immersive Media Marcie Jastrow on The Technicolor Experience Center

Technicolor's SVP Immersive Media Marcie Jastrow talks about VFX workflows and the new Technicolor Experience Center
Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR has improved the customer experience at Audi dealerships during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Magdalena Maczkowski and Erich Wohlmuth on Audi retail customer VR solutions

Magdalena Maczkowski and Erich Wohlmuth discuss their experiences with VR and how VR is improving the customer experience at Audi dealerships
Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

Exploring the International Space Station with Magnopus CTO Lap Van Luu

Lap Van Luu on the visual effects business and the new Magnopus MISSION:ISS VR Project during a live Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017
Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamless integrate the cloud with in-house pipelines during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Conductor Technologies’ CEO Kevin Baillie on cloud-based workflows

Kevin Baillie discusses the visual effects business, workflow, and how Conductor Technologies is enabling cloud based workflows to seamlessly integrate the cloud with in-house pipelines
Keith Maher on how VR Motion is helping both professional racers and consumers using disruptive VR technology during live a Waskul.TV interview from the StudioXperience Broadcast Studio at SIGGRAPH 2017

VR Motion’s Keith Maher on enhancing driver performance with VR

VR Motion's Keith Maher joins Steve Waskul to discuss enhancing driver performance with VR solutions powered by HP Z Workstations
Chris Vienneau discusses the latest Maya updates, how Maya is empowering content creation across Film, Gaming and Television and Maya in VR Production during a Waskul.TV live interview in StudioXperience at SIGGRAPH 2017

Autodesk’s Chris Vienneau on Maya for Film, Gaming and TV

Chris Vienneau on the latest Maya updates and how Maya is empowering content creation across Film, Gaming,Television and VR content production.

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