Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc Petit

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Epic Games General Manager, Unreal Enterprise Marc Petit talks with Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview Marc talks about how Unreal Engine is setting new visual fidelity standards for immersive interactive content in film, television, VR, AR and across many industry verticals. Marc and Steve also talk about how Unreal Engine is powering the new Waskul.TV virtual sets. At SIGGRAPH 2018, the Waskul.TV broadcast featured the world’s first 4K 60p real-time virtual sets powered by Unreal Engine.

About Marc Petit

Marc Petit currently serves as Epic Games’ General Manager, Unreal Enterprise. In this position, Mr. Petit oversees the expansion of Unreal Engine outside of games. Marc’s team supports brands and franchises who want to embrace real-time, interactive and immersive content to create the most compelling consumer experiences.

Unreal Engine is setting new visual fidelity standards for immersive interactive content in film, television, VR, AR and across many industry verticals such as automotive, consumer products, architecture and real estate.

Before joining Epic Games, Marc served as Partner & Entrepreneur In Residence at XPND Capital. XPND is Alexandre Taillefer’s growth capital fund located in Montreal focusing on media, entertainment and technology companies.

About Unreal Engine 4

Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 provides a complete solution.

Unreal Engine 4 offers a world-class toolset and accessible workflow that empowers developers to quickly iterate on ideas and see immediate results without touching a line of code. At the same time, Unreal Engine 4 provides full source code access giving everyone in the Unreal Engine 4 community the freedom to modify and extend engine features.

Waskul.TV – Powered by HP and NVIDIA

HP Z Workstations with NVIDIA® Quadro GPUs play a vital role in our Waskul.TV production workflows. StudioXperience showcased the full range of HP Z Workstations at SIGGRAPH 2018 including several HP Z8 Workstations with NVIDIA Quadro GV100 GPUs that powered our virtual set at 4K 60p during our live broadcast. Learn more by visiting our StudioXperience site.