Intel GM Frank Soqui on Enthusiast PCs
Frank Soqui, GM for the Enthusiast Desktop Group at Intel Corporation joins Steve Waskul for a wide ranging conversation at GDC 16.
DreamWorks Animation’s Martin Watt on Premo
DreamWorks Animation Principal Engineer Martin Watt talks with Steve Waskul about their proprietary animation software Premo.
Cornell University Graphics Researcher Kavita Bala
Cornell University Professor and graphics researcher Kavita Bala joins Steve Waskul in-studio at SIGGRAPH 2015 to talk about her research which lies on the...
Dell’s Rahul Tikoo and AMD’s David Watters on Workstation Graphics Solutions
Dell Executive Director and General Manager for Dell Precision Workstations, Rahul Tikoo and AMD's Head of Industry Alliances and Pro Graphics David Watters join...
Vanguard Video CEO Raul Diaz & HP VP of Server Engineering Tom Bradicich
HP VP of Server Engineering Tom Bradicich, PhD and Vanguard Video CEO Raul Diaz talk with Steve Waskul about how HP's Moonshot platform with...
Harmonic VP of Product Management Tom Lattie and HP VP of Server Engineering Tom...
HP VP of Server Engineering Tom Bradicich, PhD and Harmonic VP of Product Management Tom Lattie talk with Steve Waskul about how HP's Moonshot...
iStreamPlanet’s Mark VanAntwerp & HP’s Tom Bradicich, PhD on Leveraging Moonshoot with Intel® Xeon®...
HP VP of Server Engineering Tom Bradicich, PhD and iStream Planet VP of Software Engineering Mark VanAntwerp join Steve Waskul in discussing how the...
HP’s Tom Bradicich, PhD and Envivio’s Julien Signès on Media Solutions Powered by HP...
HP VP of Server Engineering Tom Bradicich, PhD and Envivio Founder & CEO Julien Signès join Steve Waskul in discussing how the HP Moonshot...
Intel’s Jim Blakley and HP’s Dr. Tom Bradicich on the HP Moonshot with the...
Intel Visual Cloud Computing GM for Intel's Data Center Group Jim Blakley and HP VP Server Engineering Tom Bradicich, PhD engage with Steve Waskul...
Microsoft’s Chas Boyd on Graphics and DirectX 12
Microsoft Principal Program Manager Chas Boyd and Steve Waskul discuss graphics and DirectX 12.