Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
ILM’s Rob Bredow on innovation and creating amazing new experiences
ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins...
Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...
Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri
Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve...
Ted Schilowitz on exploring the future of media and entertainment tech
Paramount Pictures Futurist in Residence Ted Schilowitz and Steve Waskul talk about...
Chad Knowles on creative team collaboration and powering today’s high-end workflows with OpenDrives’ storage...
OpenDrives' CEO Chad Knowles joins Steve Waskul to bring you up to...
Foundry CTO Jon Wadelton on Athera for cloud-based VFX workflows
Foundry CTO Jon Wadelton and Steve Waskul talk about the range of...
Canon’s Larry Thorpe on new Canon lens options, the EOS C700 FF digital cinema...
Canon Senior Fellow, Prof. Engineering & Solutions Larry Thorpe talks with Steve...
Jim Chabin on how advanced workflows are impacting film, broadcast and immersive media
The Advanced Imaging Society's Jim Chabin joins Steve Waskul in the StudioXperience...
Intel’s Ravindra Velhal on enabling 8K, 16K, VR and immersive cinema experiences
Intel Global Content Policy Strategist Ravindra Velhal and Steve Waskul talk about...