Saturday, May 27, 2023
ILM's Rob Bredow in the new Waskul.TV 4K 60p Virtual Set powered by Unreal Engine at SIGGRAPH 2018 in StudioXperience powered by HP and NVIDIA

ILM’s Rob Bredow on innovation and creating amazing new experiences

ILM SVP, Executive Creative Director and Head of ILM Rob Bredow joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. Together Rob...

Barbara Marshall on empowering media and entertainment with HP Z Workstations

Barbara Marshall on HP Z Workstations empowering content creators, the HP Mars Home Planet project and the collaboration between HP and Waskul Entertainment
Foundry Co-Founder Simon Robinson on creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualization and entertainment industries during a live Waskul.TV Interview from SIGGRAPH 2018 in StudioXperience

Foundry’s Simon Robinson on the tools digital artists use to visualize their ideas across...

Simon Robinson on Foundry's creative software for award-winning visual effects and 3D content for the design, visualization and entertainment industries
Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Looking forward to SIGGRAPH 2019 with Mikki Rose

Mikki Rose on how community, sustainability and spectacle will be key features of SIGGRAPH 2019 during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

Technicolor’s Marcie Jastrow on VR and the HP Mars Home Planet VR Experience

Technicolor's Marcie Jastrow talks TEC (Technicolor Experience Center), VR, VFX and the new HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018
Michael Geissler of Mo-Sys talks about camera tracking solutions and how they can bring advanced workflows to broadcast production with virtual sets, visual effects, film and VR/AR experiences during a live Waskul.TV broadcast in StudioXperience

Motion tracking with Mo-Sys Engineering’s Michael Geissler

Michael Geissler on camera tracking solutions in advanced broadcast productions with virtual sets, visual effects, film production and VR/AR experiences
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview...
Technicolor's David Witters on pushing graphics to the limit and the HP Mars Home Planet VR Experience during a Waskul.TV interview in StudioXperience at SIGGRAPH 2018

David Witters on pushing graphics to the limit and the HP Mars Home Planet...

Technicolor Experience Center VFX Supervisor David Witters joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview they discuss pushing...
Jon Wadelton, Foundry CTO on Athera, Foundry's cloud-based technology that uses Google Cloud to transform visual effects workflows during a Waskul.TV interview at the 2018 NAB Show

Foundry CTO Jon Wadelton on Athera for cloud-based VFX workflows

Foundry CTO Jon Wadelton and Steve Waskul talk about the range of Foundry applications that are powering film and VFX workflows in the StudioXperience...

Andy Milikis on delivering the story for clients with Flame running on HP Z...

Andy Milikis is Director of Visual Effects at Spontaneous. In this interview Andy joins Steve Waskul in the StudioXperience Broadcast Studio at the 2018...

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