Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion
Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists
MPC Executive Producer – VR Tim Dillon on VR Experiences
MPC Executive Producer - VR Tim Dillon on workflows and VFX and VR Production for film and VR experiences
Weta Digital VFX Supervisor Keith Miller
Weta VFX Supervisor Keith Miller on VFX and VR production and creating VR and AR experiences
Blur Studio Layout Animator Alex Beaty
Blur Studio Layout Animator Alex Beaty joins Steve Waskul in a discussion on the role of the layout animator, previs, VR and game engines
Weta Digital VFX Supervisor Matt Aitken
Matt Aitken, Weta Digital's VFX Supervisor, talks with Steve Waskul about visual effects, his career and work during a Waskul.TV interview at SIGGRAPH 2016
Reel FX VFX Supervisor Glo Minaya on Visual Effects
Reel FX VFX Supervisor Glo Minaya talks about her current projects and her passions for animation and the industry with Steve Waskul at SIGGRAPH 2016
HP DreamColor Architect Greg Staten on Color Space for Production Workflows and DreamColor Professional...
HP DreamColor Architect Greg Staten joins Steve Waskul to talk about the importance of color management in the production workflow
Atomic Fiction CEO Kevin Baillie on Visual Effects Production
Kevin Baillie, CEO for both Atomic Fiction and Conductor, joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation discusses some recent...
Sony Pictures Imageworks’ Executive Director of Software Development Erik Strauss
Sony Pictures Imageworks' Executive Director of Software Development Erik Strauss joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation is wide...
Dean of the College at Cogswell College and SIGGRAPH 2017 Conference Chair Jerome Solomon
Jerome Solomon talks with Steve Waskul about Cogswell College, his experiences as part of the "SIGGRAPH Family" and the upcoming SIGGRAPH 2017 during this...