Monday, June 26, 2017
Cogswell College's Dean of the College Jerome Solomon talks Education and SIGGRAPH 2017 during a live interview from the Waskul.TV StudioXperience Broadcast Studio at the 2017 NAB Show

Jerome Solomon on Educating Students at Cogswell College and SIGGRAPH 2017

Cogswell College's Dean of the College Jerome Solomon talks Education and SIGGRAPH 2017 during a live interview from the Waskul.TV StudioXperience at the 2017 NAB Show
Scott Gershin is the Director of Sound Editorial at Technicolor's Sound Lab. Mr Gershin shares some of his memorable projects during this Waskul.TV interview as he discusses the importance of sound in film, games and VR experiences

Scott Gershin on Sound in Films, Games and VR

Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences
Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience.

Intel Game Developer Experience Team Manager Randi Rost

Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience
Independent Game Developer Radu Muresan, Founder of Vivid Helix talks about his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience

Independent Game Developer Radu Muresan, Founder of Vivid Helix

Radu Muresan, Founder of Vivid Helix, on his experiences as in independent game developer during a Waskul.TV interview at the SIGGRAPH 2016 StudioXperience
Nick Whiting, Technical Director of VR at Epic Games, during a Waskul.TV interview at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming

Nick Whiting, Technical Director of VR at Epic Games

Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming
Intel Senior Technical Marketing Manager Matt Vaughan at SIGGRAPH 2016 on Thunderbolt and the newest version of Thunderbolt™, Thunderbolt™ 3 during a Waskul.TV StudioXperience interview

Intel Senior Technical Marketing Manager Matt Vaughan

Intel Senior Technical Marketing Manager Matt Vaughan with Steve Waskul on Thunderbolt™ 3 during a Waskul.TV StudioXperience interview from SIGGRAPH 2016.
During this Waskul.TV interview from SIGGRAPH 2016, Dan Baker discusses a range of game development issues including Oxide's next-generation Nitrous game engine

Oxide Games Co-Founder Dan Baker

Oxide Games' Dan Baker and Steve Waskul discuss a range of game development issues including Oxide's next-generation Nitrous game engine
Chuck Lingle during a Waskul.TV interview on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR

Intel’s Chuck Lingle on Advanced Rendering Techniques, Research & VR

Chuck Lingle with Steve Waskul on Intel's latest progress on bringing advanced rendering techniques to the developers creating compelling experiences and VR
Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development

Cascade Game Foundry’s Scenery Art Lead Birney Mitchell on Art and Indie Game Development

Cascade Game Foundry's Scenery Art Lead Birney Mitchell talks at SIGGRAPH 2016 about Art and Indie Game Development with Steve Waskul
Pocketwatch Games CEO Andy Schatz talks about his experiences as an indie game developer

Pocketwatch Games CEO Andy Schatz on Indie Game Dev

Pocketwatch Games CEO Andy Schatz talks with Steve Waskul about indie game development and provides insight into life in a small game develompment company

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Today's Featured Interview

NVIDIA's Terry Brown on NVIDIA GPUs and the roles they play in a wide range of applications and industries including, of course, their use in the media and entertainment industries during a Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show
NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry

This Week's Featured Topic: Filmmaking

HP DreamColor Architect Greg Staten talks about the benefits of the new HP DreamColor Z31x Professional Display during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show

HP’s Greg Staten on Color-Critical Workflows and HP DreamColor Professional Displays

HP DreamColor Architect Greg Staten talks about the benefits of the new HP DreamColor Z31x Professional Display during a live Waskul.TV interview in the StudioXperience Broadcast Studio at the 2017 NAB Show
Cinematographer Anette Haellmigk talks about her career in film in the StudioXperience Broadcast Studio at the 2017 NAB Show during a live Waskul.TV interview

Anette Haellmigk on Cinematography

Cinematographer Anette Haellmigk talks about her career in film with Steve Waskul in the StudioXperience Broadcast Studio during a live Waskul.TV interview

Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...

cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Will Maurer discusses Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists in their efforts pushing the boundaries of what's possible during a Waskul.TV StudioXperience interview.

Will Maurer from Legend on VR, VFX and Stereoscopic 3D Conversion

Will Maurer on Legend's 2D to 3D conversion process, their real-time depth grading system and the workflows supporting Legend's artists