Thursday, September 28, 2023
Epic Games' Marc Petit in StudioXperience at SIGGRAPH 2018 during a live Waskul.TV broadcast

Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...

Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience

Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform

Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Alexis Khouri on Allegorithmic's Subance for texture creation in a range of production pipelines during a Waskul.TV live StudioXperience broadcast from SIGGRAPH 2018

Texturing for games, VFX, animation, design and architecture with Allegorithmic’s Alexis Khouri

Alexis Khouri, Executive VP & Chief Revenue Officer for Allegorithmic joins Steve Waskul in the StudioXperience Broadcast Studio at SIGGRAPH 2018. During this interview...
Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference during a live Waskul.TV interview in the StudioXperience Broadcast Studio at SIGGRAPH 2017

Marc Petit on Unreal Engine applications for enterprise

Epic Games' Marc Petit discusses some of the many areas outside of gaming where Unreal Engine can make a difference
Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview

Sean Young on HP Z Workstations and the HP Mars Home Planet Program

Sean Young discusses how HP Z Workstations are enabling a wide range of organizations and the new Mars Home Planet program during a Waskul.TV StudioXperience Interview live from SIGGRAPH 2017
NVIDIA VP of Developer programs Greg Estes in the StudioXperience Broadcast Studio at SIGGRAPH 2017. During this interview Greg talks in detail about recent advances in NVIDIA GPUs and how they are being utilized in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence

NVIDIA’s Greg Estes on GPU Advances, NVIDIA Developer Programs and SDKs

Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
Cogswell College's Dean of the College Jerome Solomon talks about SIGGRAPH 2017 and about educating students at Cogswell during a live interview from the Waskul.TV StudioXperience Broadcast Studio at SIGGRAPH 2017

Cogswell College’s Dean of the College Jerome Solomon on SIGGRAPH 2017 and Educating Students...

Cogswell College's Dean of the College Jerome Solomon on SIGGRAPH 2017 and educating students at Cogswell
Cogswell College's Dean of the College Jerome Solomon talks Education and SIGGRAPH 2017 during a live interview from the Waskul.TV StudioXperience Broadcast Studio at the 2017 NAB Show

Jerome Solomon on Educating Students at Cogswell College and SIGGRAPH 2017

Cogswell College's Dean of the College Jerome Solomon talks Education and SIGGRAPH 2017 during a live interview from the Waskul.TV StudioXperience at the 2017 NAB Show
Scott Gershin is the Director of Sound Editorial at Technicolor's Sound Lab. Mr Gershin shares some of his memorable projects during this Waskul.TV interview as he discusses the importance of sound in film, games and VR experiences

Scott Gershin on Sound in Films, Games and VR

Technicolor's Sound Lab Director of Sound Editorial Scott Gershin on the importance of sound in film, games and virtual reality experiences
Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience.

Intel Game Developer Experience Team Manager Randi Rost

Intel Game Developer Experience Team Manager Randi Rost in a discussion on Intel's efforts with game developers at the SIGGRAPH 2016 StudioXperience

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