Funcom’s Rui Casais on Developing Online Games
Funcom’s Managing Director and CTO Rui Casais talks online gaming and game development with Steve Waskul.
Funcom is a Norwegian developer that has been creating...
Intel’s Randi Rost on Intel Graphics and Developers
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
Intel’s Andrew Lauritzen on Game Development, DX12 and More
Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
Neil Schneider on AR, VR, 3D and The Immersive Technology Alliance
Neil Schneider, Executive Director and Founder of the Immersive Technology Alliance, takes us through the Alliance’s objectives and its role in the expanding AR/VR...
ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile
ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...
Cogswell College Dean Jerome Solomon on Fostering Students and SIGGRAPH 2014
Jerome Solomon, Dean of Cogswell College and Director of the 2014 SIGGRAPH Computer Animation Festival, shares with us his experiences bridging the gap between...
Arm Fellow & VP of Graphics Tech Jem Davies on Mobile
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
Intel’s Matt Ployhar on the Direction of Gaming
Matt Ployhar is a strategic planner for Intel’s Software Services Group and the President of the Open Gaming Alliance. In this interview from SIGGRAPH...
Intel’s Mitchell Lum on Indie Game Developers
Intel’s Mitchell Lum talks with Steve Waskul at SIGGRAPH 2014 about his work with Intel interacting with Indie game developers.
The interview opens with Mitchell...
NVIDIA’s Greg Estes on Visual Computing Workflows
NVIDIA V.P. of Enterprise Marketing Greg Estes joins Steve Waskul for a visual computing workflow discussion covering the newest products being offered by NVIDIA.
The...