Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Brainstorm Founder and CEO Ricardo Montesa on advanced real-time 3D graphics and elevating presentations
Brainstorm CEO Ricardo Montesa and Steve Waskul talk about interactive 3D solutions for broadcast, feature film production and real-time graphics presentations in the StudioXperience...
NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
Greg Estes talks in detail about NVIDIA GPUs in VR, gaming, self-driving cars, deep learning, product design and artificial intelligence
NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
AMD's Ogi Brkic and Steve Waskul on AMD Radeon™ Pro GPUs and how they empower creative professionals and workflows in the StudioXperience Broadcast Studio
NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show