Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content
NVIDIA’s David Weinstein on Quadro RTX and its impact on VR and graphics production
NVIDIA's David Weinstein on VR, ray tracing and the advantages of the new NVIDIA Quadro RTX platform
Albena Ivanova on new V-RAY features and the new V-RAY Cloud platform
Albena Ivanova discusses new V-RAY features and the new V-RAY Cloud platform during a live Waskul.TV interview at SIGGRAPH 2018 in StudioXperience
Dr. Andrew Glassner on computer graphics and deep learning
Dr. Andrew Glassner on Deep Learning from Basics to Practice during a live Waskul.TV StudioXperience Broadcast from SIGGRAPH 2018
Brainstorm Founder and CEO Ricardo Montesa on advanced real-time 3D graphics and elevating presentations
Brainstorm CEO Ricardo Montesa and Steve Waskul talk about interactive 3D solutions for broadcast, feature film production and real-time graphics presentations in the StudioXperience...
NVIDIA’s Andrew Rink on GPUs powering AEC and Manufacturing and the HP Mars Planet...
NVIDIA's Andrew Rink on the HP Mars Home Planet Project, AEC and Manufacturing
NVIDIA’s Terry Brown on GPUs Powering Content Creation, VR/AR, AI and More
NVIDIA's Terry Brown on NVIDIA GPUs in a wide range of applications and industries including, of course, their use in the media and entertainment industry
NVIDIA’s Michael Kaplan on GPU Powered Workflows
NVIDIA's Michael Kaplan and Steve Waskul discuss GPU advancements and GPU powered workflows in the StudioXperience Broadcast Studio at the 2017 NAB Show
AMD’s Ogi Brkic and HP’s Josh Peterson on Powering Creativity
HP's Josh Peterson, AMD's Ogi Brkic and Steve Waskul in the StudioXperience Broadcast Studio on GPUs, Workstations and empowering creative professionals.
Nick Whiting, Technical Director of VR at Epic Games
Nick Whiting, Technical Director of VR at Epic Games, joins Steve Waskul at SIGGRAPH 2016 to discuss Unreal Engine and its many uses beyond gaming











