Vancouver Film School’s Marty Hasselbach
Marty Hasselbach, Managing Director of Vancouver Film School, discusses how VFS has both developed talent and driven the film industry in Vancouver over the...
Actor, Director & Producer Sharlto Copley and Adobe’s David Helmly
Adobe's David Helmly and actor, director & producer Sharlto Copley join Steve Waskul for a look into Sharlto's career, his work as a creative,...
Intel’s Jason Ziller on Thunderbolt™ 3
Jason Ziller, Director of Thunderbolt Marketing for Intel joins Steve Waskul to discuss the exciting new innovations that are becoming available based on Thunderbolt™...
Maxim Jago on Film Making, VR and The Future
Filmmaker and Futurist Maxim Jago joins Steve Waskul at the 2016 Cannes Film Festival. This is a wide ranging interview covering many topics including...
Blur Studio Creative Director and President Tim Miller
Blur Studio's Tim Miller on the studio's vision, projects and workflows and on his directorial debut on the smash hit Deadpool
Canon USA Senior Fellow Larry Thorpe on the Latest in Cameras and Lenses
Canon USA Senior Fellow Larry Thorpe catches up with Steve Waskul at the 2015 NAB Show StudioXperience. The men cover a lot of ground...
RocketJump Co-Founder and Managing Partner Freddie Wong
RocketJump Co-Founder and Managing Partner Freddie Wong talks with Steve Waskul about creating and distributing original web content, new opportunities his company is exploring...
Sony Pictures Imageworks’ Executive Director of Software Development Erik Strauss
Sony Pictures Imageworks' Executive Director of Software Development Erik Strauss joins Steve Waskul during this Waskul.TV interview from SIGGRAPH 2016. The conversation is wide...
Academy, Emmy and BAFTA Award Winning VFX Producer Rob Legato on Visual Effects, Filmmaking...
cademy Award-winning VFX Supervisor Rob Legato and Steve Waskul discuss The Jungle Book and bringing the art of cinematography into a digital world.
Setting new visual fidelity standards for interactive and immersive content with Epic Games’ Marc...
Epic Games' Marc Petit on how Unreal Engine is being embraced by enterprise customers to power real-time, interactive and immersive content