Intel’s Andrew Lauritzen on New Developments in Intel Graphics
Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing with graphics drivers, APIs, DirectX 12, game developers...
Intel’s SSG Director of Strategy and Innovation Roger Chandler
Intel's Director of Strategy and Innovation Roger Chandler joins Steve Waskul for a wide ranging discussion on Intel innovation and the work of Intel's...
Konstantin Popov and Irina Popova on leveraging Intel® RealSense™ technology in their products
Konstantin Popov and Irina Popova join Steve Waskul to discuss their new startup Cappasity and how they've worked with Intel to integrate Intel® RealSense™...
Intel’s Randi Rost on Intel Graphics and Developers
Randi Rost of Intel’s Games and Graphics Developer Outreach Group discusses Intel’s role in developing the hardware that enables game developers and production teams...
DreamWork’s Paul DiLorenzo on Animating with Premo
Paul DiLorenzo, Premo Project Manager for DreamWorks Animation, shares how Premo is pushing the bounds of animation. In this interview from SIGGRAPH 2014,...
Intel’s Andrew Lauritzen on Game Development, DX12 and More
Intel Graphics Software Engineer Andrew Lauritzen and Steve Waskul talk about what Intel has been doing to help developers with game development including mobile...
ARM’s Jesse Barker on SIGGRAPH 2014 and Mobile
ARM’s Jesse Barker shares his insight into the rapidly expanding mobile space, as well as some of the technology powering its evolution. In...
Arm Fellow & VP of Graphics Tech Jem Davies on Mobile
ARM Fellow & VP of Media Processing Technology Jem Davies discusses how ARM and its partners are transforming processing to fit the demands of...
Intel’s Mitchell Lum on Indie Game Developers
Intel’s Mitchell Lum talks with Steve Waskul at SIGGRAPH 2014 about his work with Intel interacting with Indie game developers.
The interview opens with Mitchell...
Intel’s David Cowperthwaite on Iris™ Pro & Virtualization
David Cowperthwaite of Intel’s Visual and Parallel Computing Group joins Steve Waskul at SIGGRAPH 2014 to talk about the latest trends including what’s new...